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A common example of series fiction is a book series. Series fiction spans a wide range of genres, and is particularly common in adventure, mystery, romance, fantasy, and science fiction. While commonly associated with children's and young adult literature, series fiction has also been a significant feature of mainstream and genre fiction for
One of the most influential and popular gamebook series was the Fighting Fantasy series, which started in 1980 when a Puffin Books representative saw a hall full of 5,000 people playing Dungeons & Dragons and asked Ian Livingstone and Steve Jackson to make a book about role-playing games. They instead offered the idea of a book which simulated ...
The first several books in the Tales of the City series by Armistead Maupin appeared from 1978 as regular instalments in San Francisco newspapers. Similar serial novels ran in other city newspapers, such as The Serial [11] (1976; Marin County), Tangled Lives (Boston), Bagtime (Chicago), and Federal Triangle (Washington, D.C.). [12]
A novel sequence is a set or series of novels which share common themes, characters, or settings, but where each novel has its own title and free-standing storyline, and can thus be read independently or out of sequence. A novel sequence contains story arcs or themes that cross over several books, rather than simply sharing one or more characters.
LitRPG, short for literary role-playing game, is a literary genre combining the conventions of computer RPGs with science-fiction and fantasy novels. The term was introduced in 2013. [ 1 ] In LitRPG, game-like elements form an essential part of the story, and visible RPG statistics (for example strength, intelligence, damage) are a significant ...
Category:Book series for (non-novel) series that need not be read sequentially as each work is stand-alone enough without prior reading in the series. Category:Novel sequences for series that are otherwise related—which are a set or series of novels which have their own title and free-standing storyline, and can thus be read independently or ...
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Visual novels are distinguished from other game types by their generally minimal gameplay. Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving as if they were turning a page (many recent games offer "play" or "fast-forward" toggles that make this unnecessary), while making narrative choices along the way.