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To sell your clothes, you must set up a store, and stock it with your items, as well as hire employees to take care of the store. You are set against rivals, who like you are selling clothes. In game you can also take part in "fashion battles", in which you are put against a rival to design an outfit based on a certain number of items.
Initially the player must tailor clothes to meet given specifications ("missions") using the stylus, working through the stages of cutting out, sewing and ironing up to sewing the buttons. The goal is to create "stunning outfits" for clients.
Style Savvy is played by holding the DS sideways, and the game utilizes the clock and date settings on the system. There are 8 locations where the player can buy clothes, accessories, change hair styles, change outfits, and work on their shop by managing items, making ads, and more.
In order to make it available on all major operating systems, beginning from 1.0 alpha 8 it's developed in Python using OpenGL and Qt, with an architecture fully realized with plugins. The tool is specifically designed for the modeling of virtual 3D human models, with a simple and complete pose system that includes the simulation of muscular ...
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This is an accepted version of this page This is the latest accepted revision, reviewed on 9 February 2025. 2014 video game 2014 video game The Sims 4 Cover art since 2019 Developer(s) Maxis [a] Publisher(s) Electronic Arts Director(s) Michael Duke Berjes Enriquez Jim Rogers Robert Vernick Producer(s) Kevin Gibson Grant Rodiek Ryan Vaughan Designer(s) Eric Holmberg-Weidler Matt Yang Artist(s ...
Second Life also has its own virtual currency, the Linden Dollar (L$), which is exchangeable with real world currency. [ 14 ] [ 15 ] Second Life is intended for people ages 16 and over, with the exception of 13–15-year-old users, who are restricted to the Second Life region of a sponsoring institution (e.g., a school).