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In Euclidean geometry, a plane is a flat two- dimensional surface that extends indefinitely. Euclidean planes often arise as subspaces of three-dimensional space . A prototypical example is one of a room's walls, infinitely extended and assumed infinitesimal thin. While a pair of real numbers suffices to describe points on a plane, the ...
Geometry. In mathematics, a Euclidean plane is a Euclidean space of dimension two, denoted or . It is a geometric space in which two real numbers are required to determine the position of each point. It is an affine space, which includes in particular the concept of parallel lines.
In mathematics, a plane is a two-dimensional space or flat surface that extends indefinitely. A plane is the two-dimensional analogue of a point (zero dimensions), a line (one dimension) and three-dimensional space. When working exclusively in two-dimensional Euclidean space, the definite article is used, so the Euclidean plane refers to the ...
In affine geometry, uniform scaling (or isotropic scaling[1]) is a linear transformation that enlarges (increases) or shrinks (diminishes) objects by a scale factor that is the same in all directions (isotropically). The result of uniform scaling is similar (in the geometric sense) to the original. A scale factor of 1 is normally allowed, so ...
A line can lie in a given plane, intersect that plane in a unique point, or be parallel to the plane. In the last case, there will be lines in the plane that are parallel to the given line. A hyperplane is a subspace of one dimension less than the dimension of the full space. The hyperplanes of a three-dimensional space are the two-dimensional ...
This is not always the case: the trivial equation x = x specifies the entire plane, and the equation x 2 + y 2 = 0 specifies only the single point (0, 0). In three dimensions, a single equation usually gives a surface, and a curve must be specified as the intersection of two surfaces (see below), or as a system of parametric equations. [18]
Fix a plane through the center of the ball. Let r denote the distance between a point in the plane and the center of the sphere, and let θ denote the azimuth. Intersecting the n-ball with the (n − 2)-dimensional plane defined by fixing a radius and an azimuth gives an (n − 2)-ball of radius √ R 2 − r 2.
Distance from a point to a plane. In Euclidean space, the distance from a point to a plane is the distance between a given point and its orthogonal projection on the plane, the perpendicular distance to the nearest point on the plane. It can be found starting with a change of variables that moves the origin to coincide with the given point then ...