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In the game you are in charge of your chosen major power and its land, air and naval forces. You also control production and research of military equipment. The map covers Europe, North Africa and Middle East and the Baltic, North Sea, eastern Atlantic, Mediterranean, Black Sea and Persian Gulf. The map covers 224 areas and 37 different countries.
A large map of the world is laid out. The game involves approximately 70 participants (depending on the size of the venue). Each participant is randomly assigned to one of ten regions in the world: North America, Latin America, Europe, the Commonwealth of Independent States, Africa, The Middle East, India, Southeast Asia, China and the Pacific Rim.
The game takes place in medieval times (starting in 1028 AD) and continues for up to 500 years (or 100 turns). Taking on the role of an immortal advisor to such figures as a king, sultan, or other leader, players work to conquer and form alliances with other regions and manage major events like the plague, religious uprisings, and failing ...
Masters of the World, also known as Geo-Political Simulator 3, is the third installment of the Geo-political simulator series. This government simulation game, like its predecessors, puts the player in the role of any nation's head of state or head of government. French, German, Spanish, Italian, Japanese, and Russian versions of the game were ...
Rulers of Nations, also known as Geo-Political-Simulator 2, is the second installment of the Geo-Political series. This government simulation game, like its predecessor, puts the player in the role of any nation's head of state. French, German, Spanish, Italian, and Russian versions of the game will also be released.
The work was used during a World Game in Philadelphia, in the summer of 1980. [citation needed] By 1993, the World Game Institute developed and sold an educational software package called Global Recall, which contained global data, maps, an encyclopedia of world problems, and tools for developing solutions to world problems.
Europa 1400: The Guild (German: Die Gilde) is a 2002 simulation game developed by 4HEAD Studios and published by JoWooD Productions. It is the first installment in the Guild series, released in October 2002 for Windows. The game simulates medieval life combined with elements of real-time strategy, role-playing, and nonlinear gameplay using a 3D ...
Sid Meier's Colonization is a video game by Brian Reynolds and Sid Meier.It was developed by MicroProse's Chapel Hill development studio and was released in 1994. It is a turn-based strategy game themed on the early European colonization of the New World, starting in 1492 and lasting until 1850.