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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    Kahoot! was founded in 2012 by Morten Versvik, as well as a team of co-founders such as Johan Brand, Jamie Brooker and Asmund Furuseth in a joint project with the Norwegian University of Science and Technology, collaborating with professor Alfe Inge Wang to develop the website. [2] Kahoot! was launched in a private beta in March 2013, and the ...

  3. Forward testing effect - Wikipedia

    en.wikipedia.org/wiki/Forward_testing_effect

    The forward testing effect, also known as test potentiated new learning, is a psychological learning theory which suggests that testing old information can improve learning of new information. [1] Unlike traditional learning theories in educational psychology which have established the positive effect testing has when later attempting to ...

  4. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  5. OpenCourseWare - Wikipedia

    en.wikipedia.org/wiki/OpenCourseWare

    OpenCourseWare. OpenCourseWare (OCW) are course lessons created at universities and published for free via the Internet. OCW projects first appeared in the late 1990s, and after gaining traction in Europe and then the United States have become a worldwide means of delivering educational content.

  6. Course Hero - Wikipedia

    en.wikipedia.org/wiki/Course_Hero

    Course Hero was founded by Andrew Grauer at Cornell University in 2006 for college students to share lectures, class notes, exams and assignments. [4] In November 2014, the company raised $15 million in Series A Funding, with investors that included GSV Capital and IDG Capital. Seed investors SV Angel and Maveron also participated. [5]

  7. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  8. History of virtual learning environments in the 1990s - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    This was an adaptive LMS, in that quizzes were generated based on the user's progress through the content, and courses were generated based on the user's responses to a quiz. The playback engine evolved a browser-based version that was SCORM Level 2 Compliant, enabling deployment of DiscoverWare content in third-party LMS such as Pathware.

  9. List of learning management systems - Wikipedia

    en.wikipedia.org/wiki/List_of_learning...

    Edmodo (closed in 2022) Elluminate (acquired by Blackboard in 2010) Learn.com (acquired by Taleo in 2010) PeopleSoft (acquired by Oracle in 2005) Plateau Systems (acquired by Successfactors in 2011) Softscape (acquired by SumTotal in 2010) SuccessFactors (acquired by SAP in 2012) SumTotal (acquired by Skillsoft in 2014)

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