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The Snack Sound Toolkit is a cross-platform library written by Kåre Sjölander of the Swedish Royal Technical University (KTH) with bindings for the scripting languages Tcl, Python, and Ruby. It provides audio I/O, audio analysis and processing functions, such as spectral analysis , pitch tracking , and filtering , and related graphics ...
In order to compose music, EarSketch coders can use samples. Audio samples are located in the sound browser, in the left window, which allows for sound file search, and personal sound file upload. In the left section, users can also show the script browser. A script is a code file, and different scripts will create different musics in the DAW.
The Sound Object (SndObj) Library is a C++ object-oriented programming library for music and audio development. [1] It is composed of 100+ classes for signal processing, audio, MIDI, and file I/O. The library is available for Linux, Windows, Mac OS X, IRIX, and other Unix-like systems.
Sound eXchange (SoX) is a cross-platform audio editing software. It has a command-line interface , and is written in standard C . It is free software , licensed under GPL-2.0-or-later , with libsox licensed under LGPL-2.1-or-later , and distributed by Chris Bagwell through SourceForge .
OpenAL (Open Audio Library [3] [4]) is a cross-platform audio application programming interface (API). It is designed for efficient rendering of multichannel three-dimensional positional audio. It is designed for efficient rendering of multichannel three-dimensional positional audio.
Free and open-source software portal; libavcodec is a free and open-source [4] library of codecs for encoding and decoding video and audio data. [5]libavcodec is an integral part of many open-source multimedia applications and frameworks.
The Adaptive Multi-Rate (AMR, AMR-NB or GSM-AMR) audio codec is an audio compression format optimized for speech coding. AMR is a multi-rate narrowband speech codec that encodes narrowband (200–3400 Hz) signals at variable bit rates ranging from 4.75 to 12.2 kbit/s with toll quality [ 3 ] speech starting at 7.4 kbit/s.
jMusic has a data structure that is based on a musical score metaphor, and consists of a hierarchy of notes, phrases, parts and score. jMusic also has a sound synthesis architecture and "instruments" can be created from a chain of "audio objects" (similar to unit generators in other languages). A jMusic score can be rendered with jMusic ...