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  2. Midnight (game) - Wikipedia

    en.wikipedia.org/wiki/Midnight_(game)

    The strategy is to keep a 1 or a 4 when they are first thrown and otherwise to keep just one die, as required by the rules. Playing this strategy will mean that the player will score unless they fail to throw a 1 or a 4 in 21 (=6+5+4+3+2+1) throws of the dice.

  3. List of abstract strategy games - Wikipedia

    en.wikipedia.org/.../List_of_abstract_strategy_games

    An abstract strategy game is a board, card or other game where game play does not simulate a real world theme, and a player's decisions affect the outcome.Many abstract strategy games are also combinatorial, i.e. they provide perfect information, and rely on neither physical dexterity nor random elements such as rolling dice or drawing cards or tiles.

  4. Sequence (game) - Wikipedia

    en.wikipedia.org/wiki/Sequence_(game)

    The game was first sold in a retail store in 1982. [1] In 2017, Goliath Game Company bought Jax, and in early 2018 also bought all licensor rights and now owns 100% of the game Sequence. [citation needed] Doug Reuter is acknowledged as the inventor of Sequence on all newly produced copies of the game - both on the box and in the printed rules ...

  5. Mia's Reading Adventure: The Search for Grandma's Remedy

    en.wikipedia.org/wiki/Mia's_Reading_Adventure...

    Macworld rated the game a 4 of 5 saying "The dazzling artwork and sound complement the learning tools as children ages five to nine try to decipher where Mia should go next" [4] Game Vortex rated the game a 9 of 10 saying "If the engine were a bit smoother -- jumpiness on a 450 MHz machine is just frightening, considering the minimum system is ...

  6. Pig (dice game) - Wikipedia

    en.wikipedia.org/wiki/Pig_(dice_game)

    Many 2-dice variants have been analysed, [7] and human-playable Pig strategies have been compared to optimal play. [8] For example: Hold at 20 is a popular strategy. Each turn, the player rolls until they score 20 or more, then holds. This strategy has an 8% disadvantage against optimal play. Hold at 25 was found by Neller and Presser to be ...

  7. KWL table - Wikipedia

    en.wikipedia.org/wiki/KWL_table

    The KWL chart or table was developed within this methodology and is a form of instructional reading strategy that is used to guide students taking them through the idea and the text. [1] A KWL table is typically divided into three columns titled Know, Want and Learned. The table comes in various forms as some have modified it to include or ...

  8. Storytelling System - Wikipedia

    en.wikipedia.org/wiki/Storytelling_System

    In this case, if the character has a Strength of 3 Dots, and an Athletics Skill of 4 Dots, they get 7 dice in a Dice Pool that combines the two (such as weight-lifting or other feats of strength). Both systems roll their dice pool with the goal of beating a target number. In Chronicles of Darkness games the target number is always 8.

  9. Concept-Oriented Reading Instruction - Wikipedia

    en.wikipedia.org/wiki/Concept-Oriented_Reading...

    Concept-Oriented Reading Instruction (CORI) was developed in 1993 by Dr. John T. Guthrie with a team of elementary teachers and graduate students. The project designed and implemented a framework of conceptually oriented reading instruction to improve students' amount and breadth of reading, intrinsic motivations for reading, and strategies of search and comprehension.

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