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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience. High ping and low ping are commonly used terms in online gaming, where high ping refers to a ping that causes a severe amount of lag; while any level of ping may cause lag, severe lag is usually indicated by a ping of over 100 ms. [4]

  3. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. [1]

  4. Canva - Wikipedia

    en.wikipedia.org/wiki/Canva

    On December 7, 2022, Canva launched Magic Write, which is the platform’s AI-powered copywriting assistant. [33] On March 22, 2023, Canva announced its new Assistant tool, which makes recommendations on graphics and styles that match the user's existing design. [34] On January 11, 2024, Canva launched its own GPT in OpenAI's GPT Store. [35]

  5. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  6. Ping - Wikipedia

    en.wikipedia.org/wiki/Ping

    Ping (video games), the network latency between computers used in online gaming; Mention (blogging), a reference to a user profile, especially called a "ping" when this delivers a notification sound; Ping.fm, a defunct microblog social network; iTunes Ping, a social network for music that was once built into Apple iTunes

  7. Time to live - Wikipedia

    en.wikipedia.org/wiki/Time_to_live

    The original DARPA Internet Protocol's RFC describes [1]: §1.4 TTL as: . The Time to Live is an indication of an upper bound on the lifetime of an internet datagram.It is set by the sender of the datagram and reduced at the points along the route where it is processed.

  8. Audio Video Bridging - Wikipedia

    en.wikipedia.org/wiki/Audio_Video_Bridging

    Audio Video Bridging (AVB) is a common name for a set of technical standards that provide improved synchronization, low latency, and reliability for switched Ethernet networks. [3] AVB embodies the following technologies and standards: IEEE 802.1AS-2011: Timing and Synchronization for Time-Sensitive Applications (gPTP);

  9. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    Display lag contributes to the overall latency in the interface chain of the user's inputs (mouse, keyboard, etc.) to the graphics card to the monitor. Depending on the monitor, display lag times between 10-68 ms have been measured. However, the effects of the delay on the user depend on each user's own sensitivity to it.