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Second wind is a phenomenon in endurance sports, such as marathons or road running (as well as other sports), whereby an athlete who is out of breath and too tired to continue (known as "hitting the wall"), finds the strength to press on at top performance with less exertion.
Energy medicine – The ability to heal with empathic, etheric, astral, mental or spiritual energy. [3] Ergokinesis – The ability to influence the movement of energy, such as electricity, without direct interaction. Electrokinesis - The ability to control all form of electricity. Aerokinesis - The ability to control air and wind.
Players purchase abilities for their characters, as long as the character has enough points to spend and that the group for that ability is available for the class and race of that character. [2] Skills & Powers includes new methods for rolling the six ability score statistics for characters, and rules for the player to alter these scores. Each ...
Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.
A second wind may come more readily at certain points of the circadian (24hr) biological clock than others.. Second wind (or third wind, fourth wind, etc.), a colloquial name for the scientific term wake maintenance zone, is a sleep phenomenon in which a person, after a prolonged period of staying awake, temporarily ceases to feel drowsy, often making it difficult to fall asleep when exhausted.
Comic book superhero Shazam has superhuman abilities derived from magic A superpower is a special or extraordinary superhuman ability far greater than what is considered normal. Superpowers are typically displayed in science fiction and fantasy media such as comic books , TV shows , video games , and film as the key attribute of a superhero .
The following is a list of phrases from sports that have become idioms (slang or otherwise) in English. They have evolved usages and meanings independent of sports and are often used by those with little knowledge of these games. The sport from which each phrase originates has been included immediately after the phrase.
These are 1100 of the most common words in American English in order of usage. This can be a particularly useful list when starting to learn a new language and will help prioritise creating sentences using the words in other languages to ensure that you develop your core quickly.