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White spirit (AU, UK and Ireland) [note 1] or mineral spirits (US, Canada), also known as mineral turpentine (AU/NZ/ZA), turpentine substitute, and petroleum spirits, is a petroleum-derived clear liquid used as a common organic solvent in painting. [1] There are also terms for specific kinds of white spirit, including Stoddard solvent and ...
As mentioned below (unsigned comment), in Australia, mineral turpentine and white spirit are distinctly different products.--Blouis79 22:55, 30 April 2011 (UTC) In the UK we have a big chain of DIY stores called "B&Q". Typically they have numerous 5-litre containers each of White Spirit and Turps Substitute shelved in close proximity.
Pages in category "Video game review aggregators" The following 6 pages are in this category, out of 6 total. ... This page was last edited on 3 December 2019, at 02: ...
The article on naphtha says it's the same except that in UK white spirit is something completely different. Unfortunately the present article does not currently expound on this. __meco 08:15, 20 July 2007 (UTC) White spirit is not Naptha. Naptha is a generic name for a certain fraction of oil. White spirit compounds are from this fraction.
Pages in category "Video games about spirit possession" The following 44 pages are in this category, out of 44 total. This list may not reflect recent changes .
Spirits is a puzzle video game developed and published by Spaces of Play for iOS in 2010, and for Microsoft Windows, OS X, Android, and Linux in 2012. The game has a nature similar to Lemmings in that the player has to guide the spirits of fallen leaves by changing how the wind blows or rebuilding ground as autumn is quickly approaching.
Another character used often is an imp-like creature (originally meant to resemble a "darkling" from The Darkness) which represents antagonists, animals, children, or less important characters from a game. Video games, developers, countries, and other entities are often anthropomorphized as box arts, logos, or flags, respectively, with arms and ...
Journalist reporting and evaluation of video games in periodicals began from the late 1970s to 1980 in general coin-operated industry magazines like Play Meter [1] and RePlay, [2] home entertainment magazines like Video, [3] as well as magazines focused on computing and new information technologies like InfoWorld or Popular Electronics.