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Players perform distinct functions, but they come to realize that they also depend on one another. While the game was designed to teach systems thinking, it has served diverse learning objectives across many industries and cultures. Each session includes 1.5 hours of game play followed by approximately 1.5 to 2 hours of debrief and discussion.
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Systems thinking is a way of making sense of the complexity of the world by looking at it in terms of wholes and relationships rather than by splitting it down into its parts. [ 1 ] [ 2 ] It has been used as a way of exploring and developing effective action in complex contexts, [ 3 ] enabling systems change .
DSRP has been used to apply systems thinking to the fields of evaluation and program planning, including a National Science Foundation-funded initiative to evaluate of large-scale science, technology, engineering, and math education programs, [17] as well as evaluations of the complexity science education programs of the Santa Fe Institute.
The main navigation area. The Lost Mind of Dr. Brain features science-related puzzles similar to the first two games in the series. Previous installments featured a large, semi-free-roaming environment, but The Lost Mind of Dr. Brain restricts the player to a single area (Dr. Brain's laboratory), with puzzles accessed from a central 'map' screen.
Critical systems thinking is a systemic intervention's approach in which it is based on the systems thinking framework. [5] According to Gerald Midgley, critical systems thinking is based on three 'themes for debate' for further research which are the improvement, critical awareness and methodological pluralism. [1]