Search results
Results from the WOW.Com Content Network
In 4th edition, the psionic power source is one of several supernatural power sources. A character's powers generally do not interact with other characters' powers based on power source. As an example, the 4th edition version of Dispel Magic can dispel any effect with the Conjuration or Zone keyword, regardless of power source.
Psionic is a word invented in the 20th century as an umbrella term to describe human paranormal behavior. It refers to all powers of the mind—from the passive (telepathy or clairvoyance) to the active (telekinesis or pyrokinesis). Psionics is the study of all these powers.
Plot summary. The story is set on a separatist Earth colony where the society is becoming dominated by mutants with psionic abilities. The colony is protected from Earth by an enormously powerful but infantile mutant called Big Noodle. The central character is a precog, Curtis or Curt, who uncovers the existence of 'anti-psi's' - humans with ...
160. ISBN. 978-0-7869-1835-5. OCLC. 49583257. LC Class. GV1469.62.D84 D836 2000. The Psionics Handbook is a sourcebook published by Wizards of the Coast in 2001 for the 3rd edition of the Dungeons & Dragons fantasy role-playing game. It contains a multitude of rules and options for integrating psionic powers into the D&D game.
With The Complete Psionics Handbook, psionics in the AD&D game became the domain of an entirely new class, the psionicist. The psionicist's skills are based on the Wisdom and Constitution ability scores, and while humans can attain higher levels of expertise, all races are eligible for the class. Characters of chaotic alignment are not allowed ...
Psi World was designed by Del Carr and Cheron, with art by Bill Willingham, Matt Wagner, Bill Cucinotta, Janet Jackson, Rich Rankin, and Cheron, and was published in 1984 by FGU [1] In 1985, William H. Keith, Jr. and J. Andrew Keith expanded into FGU's game lines including Psi World. [5]: 75. In 1985 FGU published the supplement The Hammer ...
Psionics are primarily distinguished, in most popular gaming systems, by one or more of the following: Magical or super/meta human-like abilities including: . Extrasensory perception – learn secrets long forgotten, to glimpse the immediate future and predict the far future, to find hidden objects, and to know what is normally unknowable.
English. The Gamers: Dorkness Rising is a feature-length film produced by Dead Gentlemen Productions, and focuses on a group of tabletop role-playing gamers as their gamemaster attempts to shepherd them through a campaign that they have played through three times and have yet to actually finish. While the film is set in the same universe as and ...