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  2. Code refactoring - Wikipedia

    en.wikipedia.org/wiki/Code_refactoring

    In computer programming and software design, code refactoring is the process of restructuring existing source code —changing the factoring —without changing its external behavior. Refactoring is intended to improve the design, structure, and/or implementation of the software (its non-functional attributes), while preserving its functionality.

  3. C (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_(programming_language)

    C is a fairly small language, with only a handful of statements, and without too many features that generate extensive target code – it is comprehensible. C has direct control over memory allocation and deallocation, which gives reasonable efficiency and predictable timing to memory-handling operations, without any concerns for sporadic stop ...

  4. Rewrite (programming) - Wikipedia

    en.wikipedia.org/wiki/Rewrite_(programming)

    Rewrite (programming) A rewrite in computer programming is the act or result of re-implementing a large portion of existing functionality without re-use of its source code. When the rewrite uses no existing code at all, it is common to speak of a rewrite from scratch .

  5. Opinion: We're living under a flawed Constitution. Let's ...

    www.aol.com/news/opinion-were-living-under...

    Let's start fresh and rewrite it. Opinion: We're living under a flawed Constitution. Let's start fresh and rewrite it. Erwin Chemerinsky. August 23, 2024 at 3:00 AM. (Photo illustration by Helen ...

  6. Material implication (rule of inference) - Wikipedia

    en.wikipedia.org/wiki/Material_implication_(rule...

    Universal generalization / instantiation. Existential generalization / instantiation. In propositional logic, material implication[1][2] is a valid rule of replacement that allows a conditional statement to be replaced by a disjunction in which the antecedent is negated. The rule states that P implies Q is logically equivalent to not- or and ...

  7. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    Don't repeat yourself. " Don't repeat yourself " (DRY) is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place. The DRY principle is stated as "Every piece of ...

  8. Propositional calculus - Wikipedia

    en.wikipedia.org/wiki/Propositional_calculus

    Propositional calculus. The propositional calculus[a] is a branch of logic. [1] It is also called propositional logic, [2] statement logic, [1] sentential calculus, [3] sentential logic, [1] or sometimes zeroth-order logic. [4][5] It deals with propositions [1] (which can be true or false) [6] and relations between propositions, [7] including ...

  9. Chicken (Scheme implementation) - Wikipedia

    en.wikipedia.org/wiki/Chicken_(Scheme...

    To make cross-compiling possible for Scheme code, Chicken imposes a model of separate compiling: A compiled module consists of two shared libraries. One library contains the actual code which will be used at runtime (compiled for the target platform), and the other is an import module , which will be used to load the code which runs at compile ...