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  2. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]

  3. Heightmap - Wikipedia

    en.wikipedia.org/wiki/Heightmap

    Heightmaps can be created by hand with a classical paint program or a special terrain editor. These editors visualize the terrain in 3D and allow the user to modify the surface. Normally there are tools to raise, lower, smooth or erode the terrain. Another way to create a terrain is to use a terrain generation algorithm.

  4. Terrain cartography - Wikipedia

    en.wikipedia.org/wiki/Terrain_cartography

    Terrain rendering is widely used in computer games to represent both Earth's surface and imaginary worlds. Some games also have terrain deformation (or deformable terrain). One important application of terrain rendering is in synthetic vision systems. Pilots flying aircraft benefit greatly from the ability to see terrain surface at all times ...

  5. Displacement mapping - Wikipedia

    en.wikipedia.org/wiki/Displacement_mapping

    Displacement mapping is an alternative computer graphics technique in contrast to bump, normal, and parallax mapping, using a texture or height map to cause an effect where the actual geometric position of points over the textured surface are displaced, often along the local surface normal, according to the value the texture function evaluates to at each point on the surface. [1]

  6. Scenery generator - Wikipedia

    en.wikipedia.org/wiki/Scenery_generator

    This can then easily be translated into the product 3D image. These can then be changed from the editor tools in most engines if the terrain will be custom built. [citation needed] With recent developments neural networks can be built to create or texture the terrain based on previously suggested artwork or heightmap data. These would be ...

  7. Braves trade DH/OF Jorge Soler to Angels for RHP Griffin ...

    www.aol.com/sports/braves-trade-dh-jorge-soler...

    Soler was expendable from the Braves' lineup with the anticipated return of Ronald Acuña Jr. next season and with the team expected to pick up Marcell Ozuna's $16 million option for 2025.

  8. Geodesic polyhedron - Wikipedia

    en.wikipedia.org/wiki/Geodesic_polyhedron

    Geodesic polyhedra are available as geometric primitives in the Blender 3D modeling software package, which calls them icospheres: they are an alternative to the UV sphere, having a more regular distribution. [4] [5] The Goldberg–Coxeter construction is an expansion of the concepts underlying geodesic polyhedra.

  9. Frederic K. Becker - Pay Pals - The Huffington Post

    data.huffingtonpost.com/paypals/frederic-k-becker

    From January 2008 to May 2010, if you bought shares in companies when Frederic K. Becker joined the board, and sold them when he left, you would have a -30.8 percent return on your investment, compared to a -18.1 percent return from the S&P 500.