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  2. Vertex distance - Wikipedia

    en.wikipedia.org/wiki/Vertex_distance

    The following plots show the difference in spherical power at a 0 mm vertex distance (at the eye) and a 12 mm vertex distance (standard eyeglasses distance). 0 mm is used as the reference starting power and is one-to-one. The second plot shows the difference between the 0 mm and 12 mm vertex distance powers.

  3. Lift coefficient - Wikipedia

    en.wikipedia.org/wiki/Lift_coefficient

    The lift coefficient C L is defined by [2] [3] = =, where is the lift force, is the relevant surface area and is the fluid dynamic pressure, in turn linked to the fluid density, and to the flow speed.

  4. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero. [3] [4]

  5. Vortex lattice method - Wikipedia

    en.wikipedia.org/wiki/Vortex_lattice_method

    The vortex lattice method is built on the theory of ideal flow, also known as Potential flow.Ideal flow is a simplification of the real flow experienced in nature, however for many engineering applications this simplified representation has all of the properties that are important from the engineering point of view.

  6. Catmull–Clark subdivision surface - Wikipedia

    en.wikipedia.org/wiki/Catmull–Clark_subdivision...

    (Note that from the perspective of a vertex P, the number of edges neighboring P is also the number of adjacent faces, hence n) Move each original point to the new vertex point F + 2 R + ( n − 3 ) P n {\displaystyle {\frac {F+2R+(n-3)P}{n}}} (This is the barycenter of P , R and F with respective weights ( n − 3), 2 and 1) New vertex points ...

  7. Convex hull algorithms - Wikipedia

    en.wikipedia.org/wiki/Convex_hull_algorithms

    Insertion of a point may increase the number of vertices of a convex hull at most by 1, while deletion may convert an n-vertex convex hull into an n-1-vertex one. The online version may be handled with O(log n) per point, which is asymptotically optimal. The dynamic version may be handled with O(log 2 n) per operation. [1]

  8. Nearest neighbour algorithm - Wikipedia

    en.wikipedia.org/wiki/Nearest_neighbour_algorithm

    These are the steps of the algorithm: Initialize all vertices as unvisited. Select an arbitrary vertex, set it as the current vertex u. Mark u as visited. Find out the shortest edge connecting the current vertex u and an unvisited vertex v. Set v as the current vertex u. Mark v as visited. If all the vertices in the domain are visited, then ...

  9. Clique problem - Wikipedia

    en.wikipedia.org/wiki/Clique_problem

    The brute force algorithm finds a 4-clique in this 7-vertex graph (the complement of the 7-vertex path graph) by systematically checking all C(7,4) = 35 4-vertex subgraphs for completeness. In computer science , the clique problem is the computational problem of finding cliques (subsets of vertices, all adjacent to each other, also called ...