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Knuckle mnemonic for the number of days in each month of the Gregorian calendar.Each knuckle represents a 31-day month. A mnemonic device (/ n ə ˈ m ɒ n ɪ k / nə-MON-ik) [1] or memory device is any learning technique that aids information retention or retrieval in the human memory, often by associating the information with something that is easier to remember.
As the game is popular among children worldwide, it is also known under various other names depending on locality, such as Russian scandal, [12] whisper down the lane, broken telephone, operator, grapevine, gossip, secret message, the messenger game, and pass the message, among others. [1]
Automatism is a set of brief unconscious or automatic behaviors, [1] typically at least several seconds or minutes, while the subject is unaware of actions. This type of automatic behavior often occurs in certain types of epilepsy, such as complex partial seizures in those with temporal lobe epilepsy, [2] or as a side effect of particular medications such as zolpidem.
The circumstances of everyday routine create opportunities for the culturally meaningful activities and sensitive interactions on which a child's development depends. [31] Children of the Chillihuani observe their environment as a place of respect, and learn from observation. Many of them become herders by informal learning in observation. [32]
Pathological demand avoidance (PDA) or extreme demand avoidance (EDA) is a proposed disorder, and proposed pervasive developmental disorder, defined by characteristics such as a demand avoidance—which is a greater-than-typical refusal to comply with requests or expectations—and extreme efforts to avoid social demands. [1]
The virtual activities performed in a BCSS help in the next step (preparation) where the user makes a transition from a passive to an active state in a safe environment. The user-monitoring and reward system of a BCSS helps users complete the rest of the stages of the behavior change (action, maintenance, and termination) and avoid regression ...
A trauma trigger is a psychological stimulus that prompts involuntary recall of a previous traumatic experience. The stimulus itself need not be frightening or traumatic and may be only indirectly or superficially reminiscent of an earlier traumatic incident, such as a scent or a piece of clothing. [ 1 ]
The word automaton is the latinization of the Ancient Greek automaton (αὐτόματον), which means "acting of one's own will".It was first used by Homer to describe an automatic door opening, [2] or automatic movement of wheeled tripods. [3]
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