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  2. Event (computing) - Wikipedia

    en.wikipedia.org/wiki/Event_(computing)

    Event propagation models, such as bubbling, capturing, and pub/sub, define how events are distributed and handled within a system. Other key aspects include event loops, event queueing and prioritization, event sourcing, and complex event processing patterns. These mechanisms contribute to the flexibility and scalability of event-driven systems.

  3. Event management - Wikipedia

    en.wikipedia.org/wiki/Event_management

    The event manager is the person who plans and executes the event, taking responsibility for the creative, technical, and logistical elements. This includes overall event design, brand building, marketing and communication strategy, audio-visual production, script writing, logistics, budgeting, negotiation, and client service.

  4. Charrette - Wikipedia

    en.wikipedia.org/wiki/Charrette

    The word charrette is French for 'cart' or 'chariot'. Its use in the sense of design and planning arose in the 19th century at the École des Beaux-Arts in Paris, where it was not unusual at the end of a term for teams of student architects to work right up until a deadline, when a charrette would be wheeled among them to collect up their scale models and other work for review. [6]

  5. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    Event-driven programming is the dominant paradigm used in graphical user interfaces applications and network servers. In an event-driven application, there is generally an event loop that listens for events and then triggers a callback function when one of those events is detected.

  6. Event-driven architecture - Wikipedia

    en.wikipedia.org/wiki/Event-driven_architecture

    An event-driven system typically consists of event emitters (or agents), event consumers (or sinks), and event channels. Emitters have the responsibility to detect, gather, and transfer events. An Event Emitter does not know the consumers of the event, it does not even know if a consumer exists, and in case it exists, it does not know how the ...

  7. What do people mean when they talk about a ‘canon event’ on ...

    www.aol.com/lifestyle/people-mean-talk-canon...

    Finding out what a canon event, in a sense, is a canon event in itself.

  8. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  9. Sequence diagram - Wikipedia

    en.wikipedia.org/wiki/Sequence_diagram

    Sequence diagrams are sometimes called event diagrams or event scenarios. For a particular scenario of a use case, the diagrams show the events that external actors generate, their order, and possible inter-system events. [2] The diagram emphasizes events that cross the system boundary from actors to systems.