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  2. Nvidia ShadowPlay - Wikipedia

    en.wikipedia.org/wiki/Nvidia_ShadowPlay

    Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively. [1] [2] ShadowPlay is supported for any Nvidia GTX 600 series ...

  3. Video random-access memory - Wikipedia

    en.wikipedia.org/wiki/Video_random-access_memory

    GDDR5X SDRAM on an NVIDIA GeForce GTX 1080 Ti graphics card. Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.

  4. TurboCache - Wikipedia

    en.wikipedia.org/wiki/TurboCache

    Eventually, NVIDIA included only video memory sizes on marketing and packaging. While TC can improve 3D quality in games using a great deal of video memory for texture rendering, performance of games utilizing a large percent of system RAM (such as EA Games' Battlefield series and their mods that typically consume 512 MB-1 GB RAM) can suffer ...

  5. nouveau (software) - Wikipedia

    en.wikipedia.org/wiki/Nouveau_(software)

    In the middle: the FOSS stack, composed out of DRM & KMS driver, libDRM and Mesa 3D.Right side: Proprietary drivers: Kernel BLOB and User-space components. nouveau (/ n uː ˈ v oʊ /) is a free and open-source graphics device driver for Nvidia video cards and the Tegra family of SoCs written by independent software engineers, with minor help from Nvidia employees.

  6. Ada Lovelace (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Ada_Lovelace_(micro...

    The Ada Lovelace architecture follows on from the Ampere architecture that was released in 2020. The Ada Lovelace architecture was announced by Nvidia CEO Jensen Huang during a GTC 2022 keynote on September 20, 2022 with the architecture powering Nvidia's GPUs for gaming, workstations and datacenters.

  7. VESA BIOS Extensions - Wikipedia

    en.wikipedia.org/wiki/VESA_BIOS_Extensions

    VESA BIOS Extensions (VBE) is a VESA standard, currently at version 3, that defines the interface that can be used by software to access compliant video boards at high resolutions and bit depths. This is opposed to the "traditional" INT 10h BIOS calls, which are limited to resolutions of 640×480 pixels with 16 colour (4-bit) depth or less.

  8. Nvidia highlights AI software and services at D.C. AI Summit

    www.aol.com/finance/nvidia-highlights-ai...

    Nvidia says the National Cancer Institute is using NIM Agent Blueprint to help cut down on the time and cost of developing novel drug molecules, while the SETI Institute used the company’s ...

  9. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    Nvidia APEX technology is a multi-platform scalable dynamics framework build around the PhysX SDK. It was first introduced in Mafia II in August 2010. [26] Nvidia's APEX comprises the following modules: APEX Destruction, APEX Clothing, APEX Particles, APEX Turbulence, APEX ForceField and formerly APEX Vegetation which was suspended in 2011. [27 ...