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  2. Block swap algorithms - Wikipedia

    en.wikipedia.org/wiki/Block_swap_algorithms

    A rotation is an in-place reversal of array elements. This method swaps two elements of an array from outside in within a range. The rotation works for an even or odd number of array elements. The reversal algorithm uses three in-place rotations to accomplish an in-place block swap: Rotate region A; Rotate region B; Rotate region AB

  3. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    This has the convenient implication for 2 × 2 and 3 × 3 rotation matrices that the trace reveals the angle of rotation, θ, in the two-dimensional space (or subspace). For a 2 × 2 matrix the trace is 2 cos θ, and for a 3 × 3 matrix it is 1 + 2 cos θ. In the three-dimensional case, the subspace consists of all vectors perpendicular to the ...

  4. Block sort - Wikipedia

    en.wikipedia.org/wiki/Block_Sort

    The outer loop of block sort is identical to a bottom-up merge sort, where each level of the sort merges pairs of subarrays, A and B, in sizes of 1, then 2, then 4, 8, 16, and so on, until both subarrays combined are the array itself.

  5. Rodrigues' rotation formula - Wikipedia

    en.wikipedia.org/wiki/Rodrigues'_rotation_formula

    Let k be a unit vector defining a rotation axis, and let v be any vector to rotate about k by angle θ (right hand rule, anticlockwise in the figure), producing the rotated vector . Using the dot and cross products, the vector v can be decomposed into components parallel and perpendicular to the axis k,

  6. AVL tree - Wikipedia

    en.wikipedia.org/wiki/AVL_tree

    The function Join on two AVL trees t 1 and t 2 and a key k will return a tree containing all elements in t 1, t 2 as well as k. It requires k to be greater than all keys in t 1 and smaller than all keys in t 2 .

  7. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle .

  8. APL syntax and symbols - Wikipedia

    en.wikipedia.org/wiki/APL_syntax_and_symbols

    Step 3) Take the floor or lower of 2 and -3 = -3. Step 4) Divide 1 by -3 = -0.3333333333 = final result. ... two arrays depending on whether the axis indicator is ...

  9. Cycle sort - Wikipedia

    en.wikipedia.org/wiki/Cycle_sort

    def cycle_sort (array)-> int: """Sort an array in place and return the number of writes.""" writes = 0 # Loop through the array to find cycles to rotate. # Note that the last item will already be sorted after the first n-1 cycles. for cycle_start in range (0, len (array)-1): item = array [cycle_start] # Find where to put the item. pos = cycle_start for i in range (cycle_start + 1, len (array ...