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  2. Cube root - Wikipedia

    en.wikipedia.org/wiki/Cube_root

    This means that in polar coordinates, we are taking the cube root of the radius and dividing the polar angle by three in order to define a cube root. With this definition, the principal cube root of a negative number is a complex number, and for instance − 8 3 {\displaystyle {\sqrt[{3}]{-8}}} will not be −2, but rather 1 + i 3 ...

  3. Matrix (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Matrix_(mathematics)

    In geometry, matrices are widely used for specifying and representing geometric transformations (for example rotations) and coordinate changes. In numerical analysis , many computational problems are solved by reducing them to a matrix computation, and this often involves computing with matrices of huge dimensions.

  4. Computer graphics - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics

    A Blender screenshot displaying the 3D test model Suzanne. Computer graphics deals with generating images and art with the aid of computers.Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications.

  5. Dimensional analysis - Wikipedia

    en.wikipedia.org/wiki/Dimensional_analysis

    The side of the right triangle adjacent to the angle then has an orientation 1 x and the side opposite has an orientation 1 y. Since (using ~ to indicate orientational equivalence) tan(θ) = θ + ... ~ 1 y /1 x we conclude that an angle in the xy-plane must have an orientation 1 y /1 x = 1 z, which is not unreasonable.