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  2. Motions in the time-frequency distribution - Wikipedia

    en.wikipedia.org/wiki/Motions_in_the_time...

    The following examples assume time in the horizontal axis versus frequency in the vertical axis. As a coincident, the following transformations happen to have the motion properties in the time-frequency distribution.

  3. Chirp Z-transform - Wikipedia

    en.wikipedia.org/wiki/Chirp_Z-transform

    The chirp Z-transform (CZT) is a generalization of the discrete Fourier transform (DFT). While the DFT samples the Z plane at uniformly-spaced points along the unit circle, the chirp Z-transform samples along spiral arcs in the Z-plane, corresponding to straight lines in the S plane.

  4. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle .

  5. Plotting algorithms for the Mandelbrot set - Wikipedia

    en.wikipedia.org/wiki/Plotting_algorithms_for...

    The top row is a series of plots using the escape time algorithm for 10000, 1000 and 100 maximum iterations per pixel respectively. The bottom row uses the same maximum iteration values but utilizes the histogram coloring method. Notice how little the coloring changes per different maximum iteration counts for the histogram coloring method plots.

  6. Continuous wavelet transform - Wikipedia

    en.wikipedia.org/wiki/Continuous_wavelet_transform

    In definition, the continuous wavelet transform is a convolution of the input data sequence with a set of functions generated by the mother wavelet. The convolution can be computed by using a fast Fourier transform (FFT) algorithm. Normally, the output (,) is a real valued function except when the mother wavelet is complex. A complex mother ...

  7. Smoothstep - Wikipedia

    en.wikipedia.org/wiki/Smoothstep

    Smoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1] [2] video game engines, [3] and machine learning. [ 4 ] The function depends on three parameters, the input x , the "left edge" and the "right edge", with the left edge being assumed smaller than the right edge.

  8. Force-directed graph drawing - Wikipedia

    en.wikipedia.org/wiki/Force-directed_graph_drawing

    Force-directed graph drawing algorithms assign forces among the set of edges and the set of nodes of a graph drawing.Typically, spring-like attractive forces based on Hooke's law are used to attract pairs of endpoints of the graph's edges towards each other, while simultaneously repulsive forces like those of electrically charged particles based on Coulomb's law are used to separate all pairs ...

  9. Log–log plot - Wikipedia

    en.wikipedia.org/wiki/Log–log_plot

    A log–log plot of y = x (blue), y = x 2 (green), and y = x 3 (red). Note the logarithmic scale markings on each of the axes, and that the log x and log y axes (where the logarithms are 0) are where x and y themselves are 1. Comparison of linear, concave, and convex functions when plotted using a linear scale (left) or a log scale (right).