enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Nearest neighbour algorithm - Wikipedia

    en.wikipedia.org/wiki/Nearest_neighbour_algorithm

    In the worst case, the algorithm results in a tour that is much longer than the optimal tour. To be precise, for every constant r there is an instance of the traveling salesman problem such that the length of the tour computed by the nearest neighbour algorithm is greater than r times the length of the optimal tour. Moreover, for each number of ...

  3. Sethi–Ullman algorithm - Wikipedia

    en.wikipedia.org/wiki/Sethi–Ullman_algorithm

    The simple Sethi–Ullman algorithm works as follows (for a load/store architecture): . Traverse the abstract syntax tree in pre- or postorder . For every leaf node, if it is a non-constant left-child, assign a 1 (i.e. 1 register is needed to hold the variable/field/etc.), otherwise assign a 0 (it is a non-constant right child or constant leaf node (RHS of an operation – literals, values)).

  4. Constraint satisfaction - Wikipedia

    en.wikipedia.org/wiki/Constraint_satisfaction

    JaCoP, an open source Java constraint solver. Koalog, a commercial Java-based constraint solver. logilab-constraint, an open source constraint solver written in pure Python with constraint propagation algorithms. Minion, an open-source constraint solver written in C++, with a small language for the purpose of specifying models/problems.

  5. DPLL algorithm - Wikipedia

    en.wikipedia.org/wiki/DPLL_algorithm

    The DPLL algorithm enhances over the backtracking algorithm by the eager use of the following rules at each step: Unit propagation If a clause is a unit clause, i.e. it contains only a single unassigned literal, this clause can only be satisfied by assigning the necessary value to make this literal true. Thus, no choice is necessary.

  6. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  7. Convex hull algorithms - Wikipedia

    en.wikipedia.org/wiki/Convex_hull_algorithms

    Just like the quicksort algorithm, it has the expected time complexity of O(n log n), but may degenerate to O(n 2) in the worst case. Divide and conquer, a.k.a. merge hull — O(n log n) Another O(n log n) algorithm, published in 1977 by Preparata and Hong. This algorithm is also applicable to the three dimensional case.

  8. Snowball (programming language) - Wikipedia

    en.wikipedia.org/wiki/Snowball_(programming...

    Snowball is a small string processing programming language designed for creating stemming algorithms for use in information retrieval. [1] The name Snowball was chosen as a tribute to the SNOBOL programming language, with which it shares the concept of string patterns delivering signals that are used to control the flow of the program.

  9. k-way merge algorithm - Wikipedia

    en.wikipedia.org/wiki/K-way_merge_algorithm

    Suppose that such an algorithm existed, then we could construct a comparison-based sorting algorithm with running time O(n f(n)) as follows: Chop the input array into n arrays of size 1. Merge these n arrays with the k-way merge algorithm. The resulting array is sorted and the algorithm has a running time in O(n f(n)).