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  2. Venus flytrap - Wikipedia

    en.wikipedia.org/wiki/Venus_flytrap

    The leaf blade is divided into two regions: a flat, heart-shaped photosynthesis-capable petiole, and a pair of terminal lobes hinged at the midrib, forming the trap which is the true leaf. The upper surface of these lobes contains red anthocyanin pigments and its edges secrete mucilage .

  3. Tool use by non-humans - Wikipedia

    en.wikipedia.org/wiki/Tool_use_by_non-humans

    Tool use by non-humans is a phenomenon in which a non-human animal uses any kind of tool in order to achieve a goal such as acquiring food and water, grooming, combat, defence, communication, recreation or construction. Originally thought to be a skill possessed only by humans, some tool use requires a sophisticated level of cognition. There is ...

  4. Behavioral modernity - Wikipedia

    en.wikipedia.org/wiki/Behavioral_modernity

    The Later Upper Paleolithic Model theorizes that modern human behavior arose through cognitive, genetic changes in Africa abruptly around 40,000–50,000 years ago around the time of the Out-of-Africa migration, prompting the movement of some modern humans out of Africa and across the world.

  5. Ida (sword) - Wikipedia

    en.wikipedia.org/wiki/Ida_(sword)

    A notable variant is the single-edged backsword version of the ida, which features a narrow blade. Some surviving examples show sophisticated local craftsmanship, with decorative elements reflecting the artistic traditions of regions such as Abeokuta and Ijebu-Ode, while showing distant similarities from 16th-century European and Near Eastern ...

  6. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    MakeHuman Team developed a model that combines different anatomical parameters to transition smoothly from the infant to the elderly, from man to woman and from fat to slim. The initial mesh occupies a middle ground, being neither pronounced masculine, nor pronounced feminine, neither young nor old and having a medium muscular definition.

  7. Human–computer interaction - Wikipedia

    en.wikipedia.org/wiki/Human–computer_interaction

    "Because human–computer interaction studies a human and a machine in communication, it draws from supporting knowledge on both the machine and the human side. On the machine side, techniques in computer graphics , operating systems , programming languages , and development environments are relevant.

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