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  2. Cycle time (software) - Wikipedia

    en.wikipedia.org/wiki/Cycle_time_(software)

    In software engineering, cycle time is a software metric which estimates development speed in software projects. [1] [2] The cycle time measures how long it takes to process a given job - whether it's a client request, an order, or a defined production process stage. The crucial aspect of measuring the cycle time is considering only the active ...

  3. Network throughput - Wikipedia

    en.wikipedia.org/wiki/Network_throughput

    Throughput is usually measured in bits per second (bit/s, sometimes abbreviated bps), and sometimes in packets per second (p/s or pps) or data packets per time slot. The system throughput or aggregate throughput is the sum of the data rates that are delivered over all channels in a network. [1] Throughput represents digital bandwidth consumption.

  4. Cycles per instruction - Wikipedia

    en.wikipedia.org/wiki/Cycles_per_instruction

    Each stage requires one clock cycle and an instruction passes through the stages sequentially. Without pipelining , in a multi-cycle processor , a new instruction is fetched in stage 1 only after the previous instruction finishes at stage 5, therefore the number of clock cycles it takes to execute an instruction is five (CPI = 5 > 1).

  5. Throughput (business) - Wikipedia

    en.wikipedia.org/wiki/Throughput_(business)

    Throughput in business is the rate at which a product is moved through a production process and onward to being consumed by an end-user, usually measured in the form of sales or usage statistics. The goal of most organizations is to minimize the investment in inputs as well as operating expenses while increasing throughput of its production ...

  6. First-pass yield - Wikipedia

    en.wikipedia.org/wiki/First-pass_yield

    The total first time yield is equal to FTYofA * FTYofB * FTYofC * FTYofD or 0.9000 * 0.8889 * 0.9375 * 0.9333 = 0.7000. You can also get the total process yield for the entire process by simply dividing the number of good units produced by the number going into the start of the process. In this case, 70/100 = 0.70 or 70% yield.

  7. Computer performance - Wikipedia

    en.wikipedia.org/wiki/Computer_performance

    The response time is the sum of three numbers: [3] Service time - How long it takes to do the work requested. Wait time - How long the request has to wait for requests queued ahead of it before it gets to run. Transmission time – How long it takes to move the request to the computer doing the work and the response back to the requestor.

  8. Transmission time - Wikipedia

    en.wikipedia.org/wiki/Transmission_time

    The round-trip time or ping time is the time from the start of the transmission from the sending node until a response (for example an ACK packet or ping ICMP response) is received at the same node. It is affected by packet delivery time as well as the data processing delay , which depends on the load on the responding node.

  9. Network performance - Wikipedia

    en.wikipedia.org/wiki/Network_performance

    For discussions of this type, the terms 'throughput' and 'bandwidth' are often used interchangeably. The Time Window is the period over which the throughput is measured. The choice of an appropriate time window will often dominate calculations of throughput, and whether latency is taken into account or not will determine whether the latency ...