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Use: {{Hexadecimal|x}} where x is the decimal number to be converted to a hexadecimal. Decimals and fractions will be rounded down. The number is, by default, formatted with a final subscript 16 to display the base.
HTML standards prior to HTML 4 supported only Western Latin script documents: the treatment of character references above #7F may vary between applications and national conventions. For example, as mentioned above, the correct numeric character reference for the Euro sign "€" U+20AC when using Unicode is decimal € and hexadecimal €.
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In HTML and XML, a numeric character reference refers to a character by its Universal Coded Character Set/Unicode code point, and uses the format: &#xhhhh;. or &#nnnn; where the x must be lowercase in XML documents, hhhh is the code point in hexadecimal form, and nnnn is the code point in decimal form.
Hexadecimal (also known as base-16 or simply hex) is a positional numeral system that represents numbers using a radix (base) of sixteen. Unlike the decimal system representing numbers using ten symbols, hexadecimal uses sixteen distinct symbols, most often the symbols "0"–"9" to represent values 0 to 9 and "A"–"F" to represent values from ten to fifteen.
A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name. A numeric character reference uses the format &#nnnn; or &#xhhhh; where nnnn is the code point in decimal form, and hhhh is the code point in hexadecimal form.
The calculator uses the proprietary HP Nut processor produced in a bulk CMOS process and featured continuous memory, whereby the contents of memory are preserved while the calculator is turned off. [13] Though commonplace now, this was still notable in the early 1980s, and is the origin of the "C" in the model name.
Each Unicode code point is encoded either as one or two 16-bit code units. Code points less than 2 16 ("in the BMP") are encoded with a single 16-bit code unit equal to the numerical value of the code point, as in the older UCS-2. Code points greater than or equal to 2 16 ("above the BMP") are encoded using two 16-bit code units.