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  2. Multimodality - Wikipedia

    en.wikipedia.org/wiki/Multimodality

    The most basic understanding of language comes via semiotics – the association between words and symbols. A multimodal text changes its semiotic effect by placing words with preconceived meanings in a new context, whether that context is audio, visual, or digital. This in turn creates a new, foundationally different meaning for an audience.

  3. Picture superiority effect - Wikipedia

    en.wikipedia.org/wiki/Picture_superiority_effect

    Allan Paivio's dual-coding theory is a basis of picture superiority effect. Paivio claims that pictures have advantages over words with regards to coding and retrieval of stored memory because pictures are coded more easily and can be retrieved from symbolic mode, while the dual coding process using words is more difficult for both coding and retrieval.

  4. Missing letter effect - Wikipedia

    en.wikipedia.org/wiki/Missing_letter_effect

    The missing letter effect unfolds as it is more difficult to detect target letters within function words as they are “pushed into the background” following structural analysis than it is to detect letters in content words which “stand in the foreground” and uncover the meaning of the text.

  5. List of forms of word play - Wikipedia

    en.wikipedia.org/wiki/List_of_forms_of_word_play

    Techniques that involve semantics and the choosing of words. Anglish: a writing using exclusively words of Germanic origin; Auto-antonym: a word that contains opposite meanings; Autogram: a sentence that provide an inventory of its own characters; Irony; Malapropism: incorrect usage of a word by substituting a similar-sounding word with ...

  6. Characteristics of dyslexia - Wikipedia

    en.wikipedia.org/wiki/Characteristics_of_dyslexia

    Examples of these issues can be problems speaking in full sentences, problems correctly articulating Rs and Ls as well as Ms and Ns, mixing up sounds in multi-syllabic words (ex: aminal for animal, spahgetti for spaghetti, heilcopter for helicopter, hangaberg for hamburger, ageen for magazine, etc.), problems of immature speech such as "wed and ...

  7. Word play - Wikipedia

    en.wikipedia.org/wiki/Word_play

    Word play is closely related to word games; that is, games in which the point is manipulating words. See also language game for a linguist's variation. Word play can cause problems for translators: e.g., in the book Winnie-the-Pooh a character mistakes the word "issue" for the noise of a sneeze , a resemblance which disappears when the word ...

  8. Code-mixing - Wikipedia

    en.wikipedia.org/wiki/Code-mixing

    Code-mixing is the mixing of two or more languages or language varieties in speech. [ a ] Some scholars use the terms "code-mixing" and " code-switching " interchangeably, especially in studies of syntax , morphology , and other formal aspects of language.

  9. Speech disfluency - Wikipedia

    en.wikipedia.org/wiki/Speech_disfluency

    A disfluence or nonfluence is a non-pathological hesitance when speaking, the use of fillers (“like” or “uh”), or the repetition of a word or phrase. This needs to be distinguished from a fluency disorder like stuttering with an interruption of fluency of speech, accompanied by "excessive tension, speaking avoidance, struggle behaviors, and secondary mannerism".