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The Storage benchmark is a component level test for measuring the performance of SSDs, HDDs and hybrid drives. June 4, 2013 (Professional Edition) October 21, 2013 (Advanced and Basic Editions) Windows 8/8.1 Windows 7 Supported PCMark 10 [1] PCMark 10 is a system benchmark for Windows PCs with a focus on modern office tasks. It offers a variety ...
Geekbench began as a benchmark for Mac OS X and Windows, [3] and is now a cross-platform benchmark that supports macOS, Windows, Linux, Android and iOS. [4] In version 4, Geekbench started measuring GPU performance in areas such as image processing and computer vision. [5] In version 5, Geekbench dropped support for IA-32. [6]
Windows 10 Windows 11 [22] Windows RT Android iOS. DirectX 11 with Direct 3D feature levels 9, 10 and 11. Time Spy test - DirectX 12 with feature level 11_0 supported Supported 3DMark Port Royal: 3DMark Port Royal is to test and compare the real-time ray tracing performance of any graphics card. [23] January 8, 2019 Windows 10 October Update ...
Novabench is a computer benchmarking utility for Microsoft Windows, macOS, and Linux. The program tests the performance of computer components and assigns proprietary scores, with higher scores indicating better performance. An online repository is available where submitted scores can be compared.
A graphical demo running as a benchmark of the OGRE engine. In computing, a benchmark is the act of running a computer program, a set of programs, or other operations, in order to assess the relative performance of an object, normally by running a number of standard tests and trials against it.
Support OpenGL ES 2.0 3D benchmark for 3D game performance test. New 2D Benchmark for 2D Game Performance test. Add compare page to compare scores with hot devices. Support x86 and MIPS platforms. 4 [14] 04-09-2013 Benchmark to User Experience (UX):MultiTask and Dalvik. Support for octa-core. Support OpenGL ES 3.0. New scene in 3DRating Benchmark.
The benchmark 3D scene is a steampunk-style city on flying islands in the middle of the clouds. The scene is GPU-intensive because of tessellation used for all the surfaces, dynamic sky with volumetric clouds and day-night cycle, real-time global illumination , and screen-space ambient occlusion .
The previous benchmarks are not suitable for testing parallel computers, [8] and the so-called Linpack's Highly Parallel Computing benchmark, or HPLinpack benchmark, was introduced. In HPLinpack the size n of the problem can be made as large as it is needed to optimize the performance results of the machine.