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A creeper is a fictional creature in the sandbox video game Minecraft.Creepers are hostile mobs (mobile non-player characters) that spawn in dark places.Instead of attacking the player directly, they creep up on the player and explode, destroying blocks in the surrounding area and potentially hurting or killing the player if they are within the blast radius.
Players may acquire status effects by consuming items, casting spells on themselves or each other, activating devices in the world, interacting with NPCs, or remaining in a particular location. Meeting certain criteria may result in the character acquiring a condition, which can have a status effect associated with it; for example: if their ...
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Regarding player-created spawn points, the game Enemy Territory: Quake Wars allows players utilizing the Strogg Technician class (Strogg team version of GDF Medic class) to create "spawn hosts" out of the bodies of fallen GDF enemies. Any player on the Strogg team can use any unused spawn host and the player – upon death – can use it to ...
Many players consider camping a form of cheating or, at best, griefing. [29] It is most common in first-person shooter games, [30] but is also frequent in fighting games with projectile-heavy characters. 2. The act of waiting around a rare mob or player's spawn point, usually in MMOs. This may be known as spawn-camping or spawn-trapping.
Minecraft "Perhaps the biggest stroke of genius in Minecraft". [67] This red mineral serves as in-game wiring, letting players lay down logic circuitry that controls pistons, minecarts and other dynamic elements in the game. [67] It is found as ore in deep caves.
Hitscan in video game design, most commonly in first-person shooters, is a type of hit registration system that determines whether an object has been hit or not simply by scanning if the item used was aimed directly at its target and then applies the effects of the item (usually damage) instantly.
In Asteroids for example, the player's ship flies off of the right side of the screen, then continues on the left side with the same velocity. This is referred to as wraparound, since the top and bottom of the screen wrap around to meet, as do the left and right sides (topologically equivalent to a Euclidean 2-torus). [1]