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  2. Stepping (debugging) - Wikipedia

    en.wikipedia.org/wiki/Stepping_(debugging)

    An "instruction step" switch and a "Start" button). Some means of recording the state of the processor after each cycle (e.g. register and memory displays). On the IBM System 360 processor range announced in 1964, these facilities were provided by front panel switches, buttons and banks of neon lights.

  3. Context switch - Wikipedia

    en.wikipedia.org/wiki/Context_switch

    Furthermore, analogous context switching happens between user threads, notably green threads, and is often very lightweight, saving and restoring minimal context. In extreme cases, such as switching between goroutines in Go , a context switch is equivalent to a coroutine yield, which is only marginally more expensive than a subroutine call.

  4. Thread (computing) - Wikipedia

    en.wikipedia.org/wiki/Thread_(computing)

    A process with two threads of execution, running on one processor Program vs. Process vs. Thread Scheduling, Preemption, Context Switching. In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. [1]

  5. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. The emphasis on explicit control flow distinguishes an imperative programming language from a declarative programming language.

  6. Work stealing - Wikipedia

    en.wikipedia.org/wiki/Work_stealing

    A stalling instruction is one that temporarily halts execution of its thread. The processor pops a thread off the bottom of its deque and starts executing that thread. If its deque is empty, it starts work stealing, explained below. An instruction may cause a thread to die. The behavior in this case is the same as for an instruction that stalls.

  7. Threaded code - Wikipedia

    en.wikipedia.org/wiki/Threaded_code

    In computer science, threaded code is a programming technique where the code has a form that essentially consists entirely of calls to subroutines.It is often used in compilers, which may generate code in that form or be implemented in that form themselves.

  8. Multithreading (computer architecture) - Wikipedia

    en.wikipedia.org/wiki/Multithreading_(computer...

    Multiple threads can interfere with each other when sharing hardware resources such as caches or translation lookaside buffers (TLBs). As a result, execution times of a single thread are not improved and can be degraded, even when only one thread is executing, due to lower frequencies or additional pipeline stages that are necessary to accommodate thread-switching hardware.

  9. Call stack - Wikipedia

    en.wikipedia.org/wiki/Call_stack

    In computer science, a call stack is a stack data structure that stores information about the active subroutines of a computer program.This type of stack is also known as an execution stack, program stack, control stack, run-time stack, or machine stack, and is often shortened to simply the "stack".