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Megami Tensei is a media franchise consisting mainly of role-playing video games primarily developed and published by Atlus.It began in 1986 with the novel Digital Devil Story: Megami Tensei, shortly followed in 1987 by a film adaptation and the game Digital Devil Story: Megami Tensei, which had two versions, one by Telenet Japan for home computers and one by Namco for the Famicom, the latter ...
The original Digital Devil Story: Megami Tensei games and the Shin Megami Tensei sub-series form the core of the series, while other entries are considered spin-offs. [ 1 ] [ 2 ] Early games have received infrequent releases outside Japan: the first title to be released in North America was 1995's Jack Bros. , and the first Megami Tensei RPG ...
Shin Megami Tensei: Devil Children - Puzzle de Call! Game Boy Advance: July 25, 2003 [141] Atlus: Shin Megami Tensei: Devil Children 2 - Honō no Sho: Game Boy Advance: September 12, 2003 [142] [143] Atlus: Shin Megami Tensei: Devil Children 2 - Kōri no Sho: Shin Megami Tensei II: Game Boy Advance: September 26, 2003 [144] Atlus: EX Jinsei ...
Shin Megami Tensei: 20XX is a prequel to Shin Megami Tensei II, set decades prior in the Valhalla residential area of Tokyo Millennium, [5] [7] a futuristic city rife with violence, which was built atop the ruins of Tokyo after a nuclear attack.
Shin Megami Tensei takes place in a near future Tokyo, first in the year "199X", and then 30 years later in a post-apocalyptic version of the city. [2] [5] A rift has been opened to another world, allowing demons to invade Tokyo; by using a computer program, humans are able to communicate with and summon the demons.
Shin Megami Tensei IV takes place in a world separate from the rest of the Shin Megami Tensei games, even though recurring demons and abilities are present. [11] The two main locations are the Eastern Kingdom of Mikado, a feudal society inspired by Medieval Europe which is secretly controlled by angels; and Tokyo, a modern-era city enclosed in a rock dome and overrun by demons. [12]
The 2004 release of Shin Megami Tensei: Nocturne was the first main-series video-game release in the U.S. [37] Since then, the series has continued to be localized and released in the US, including games such as Persona 3, Devil Summoner: Raidou Kuzunoha vs. The Soulless Army, and Shin Megami Tensei: Strange Journey.
The demons as seen in Shin Megami Tensei V: Vengeance, including the designs by various Megami Tensei artists. The Shin Megami Tensei and Persona art styles have been defined by two different artists: Kazuma Kaneko and Shigenori Soejima. [28] [89] Kaneko had a long history with the series, having done some work on the original Megami Tensei ...
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