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  2. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot contains an animation system with a GUI for skeletal animation, blending, animation trees, morphing, and real-time cutscenes. Almost any variable defined or created on a game entity can be animated. [37] Godot has its own in-house physics engine, and as of Godot 4.x allows third parties to integrate their own physics via GDExtension.

  3. 3D GameStudio - Wikipedia

    en.wikipedia.org/wiki/3D_GameStudio

    Through re-arrangeable, the top left window is the top view, which has the X and Y coordinates. The bottom left is the side view, or the X and Z coordinates. The bottom right is the back view, or the Y and Z coordinates. The top right is the 3D view, which gives a quick preview of the level without building (compiling) it.

  4. The Game Creators - Wikipedia

    en.wikipedia.org/wiki/The_Game_Creators

    The compiler emits Bytecode that is appended to an interpreter to create a stand-alone executable. Star Wraith is an example game made with DarkBASIC. In 2002, an updated version called DarkBASIC Professional was released that was able to use newer versions of DirectX.

  5. Text Template Transformation Toolkit - Wikipedia

    en.wikipedia.org/wiki/Text_Template...

    The output of the executed code is the text file generated by the template. [2] By using the Text Transformation class, T4 can also be run entirely from within a .NET application, eliminating the need for the end user to have Visual Studio installed.

  6. Unity build - Wikipedia

    en.wikipedia.org/wiki/Unity_build

    In software engineering, a unity build (also known as unified build, jumbo build or blob build) is a method used in C and C++ software development to speed up the compilation of projects by combining multiple translation units into a single one, usually achieved by using include directives to bundle multiple source files into one larger file.

  7. Template metaprogramming - Wikipedia

    en.wikipedia.org/wiki/Template_metaprogramming

    The output of these templates can include compile-time constants, data structures, and complete functions. The use of templates can be thought of as compile-time polymorphism. The technique is used by a number of languages, the best-known being C++, but also Curl, D, Nim, and XL. Template metaprogramming was, in a sense, discovered accidentally ...

  8. Construct (game engine) - Wikipedia

    en.wikipedia.org/wiki/Construct_(game_engine)

    Construct has the ability to export to several platforms that provide offline and native application behavior: Windows, MacOS and both 32-bit and 64-bit Linux are supported by exporting to NW.js. Doing this will allow the user to incorporate several features that HTML5 applications do not normally support, such as file I/O. [14] On October 23 ...

  9. OpenFL - Wikipedia

    en.wikipedia.org/wiki/OpenFL

    Visual Studio Code (with plugin) HaxeDevelop (supports code folding, code refactoring and interactive debugging [10]) Sublime Text (with plugin) IntelliJ IDEA (with plugin) OpenFL contains Haxe ports of major graphical libraries such as Away3D, [11] [12] [13] Starling, [14] [15] Babylon.js, [16] Adobe Flash and DragonBones.