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  2. EverQuest II expansions - Wikipedia

    en.wikipedia.org/wiki/EverQuest_II_expansions

    In tandem with the launch of this expansion, SOE also converted EQ2 into a fully free-to-play MMO. Free players were restricted in what they could access and utilize, while players were able to upgrade to "Silver" level membership for a small one-time fee [15] to get more access. A "Gold" membership cost the same as the existing monthly ...

  3. EverQuest II: Rise of Kunark - Wikipedia

    en.wikipedia.org/wiki/EverQuest_II:_Rise_of_Kunark

    A render of the new player race, the Sarnak. The Sarnak in EverQuest were an NPC race that inhabited part of Kunark. In Rise of Kunark there are two distinct types of Sarnak: NPC characters who will be familiar to players of the original EverQuest; and the new, playable Sarnak, who were "magically engineered" to fight in the war against the Iksar Empire.

  4. EverQuest expansions - Wikipedia

    en.wikipedia.org/wiki/EverQuest_expansions

    The Scars of Velious was released on December 5, 2000. The expansion is directed toward characters which have achieved high experience levels (levels 35 and up), [4] providing additional powerful monsters to fight and a number of zones meant to be used by large groups of players.

  5. EverQuest II - Wikipedia

    en.wikipedia.org/wiki/EverQuest_II

    Promotion at E3 2006. SOE markets EverQuest II not as a direct sequel, but as a "parallel universe" to the original EverQuest.It is set in an alternate future of the original game's setting, having diverged at the conclusion of the Planes of Power expansion (the lore is explained in an in-game book).

  6. Brad McQuaid - Wikipedia

    en.wikipedia.org/wiki/Brad_McQuaid

    Brad McQuaid (April 25, 1969 – November 18, 2019) [1] was an American video game designer who was the key designer of EverQuest, a highly successful massively multiplayer online role-playing game (MMORPG) released in 1999.

  7. EverQuest Online Adventures - Wikipedia

    en.wikipedia.org/wiki/EverQuest_Online_Adventures

    Frontiers cover art . EverQuest Online Adventures was developed and published by Sony Online Entertainment (SOE), and first released on February 11, 2003, in North America. The game was developed so that it did not require a hard disk drive (HDD) like Final Fantasy XI did.

  8. Laguz - Wikipedia

    en.wikipedia.org/wiki/Laguz

    Laguz or *Laukaz is the reconstructed Proto-Germanic name of the l-rune ᛚ, *laguz meaning "water" or "lake" and *laukaz meaning "leek". In the Anglo-Saxon rune poem, it is called lagu "ocean". In the Younger Futhark, the rune is called lögr "waterfall" in Icelandic and logr "water" in Norse.

  9. EverQuest Role-Playing Game - Wikipedia

    en.wikipedia.org/wiki/EverQuest_Role-Playing_Game

    EverQuest Role-Playing Game was first published in summer 2002 under Wizards of the Coast's Open Gaming License using a system nearly identical to the d20 System, but was not d20 System branded because it included self-contained rules for character creation and advancement.