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In three dimensions, the torque is a pseudovector; for point particles, it is given by the cross product of the displacement vector and the force vector. The direction of the torque can be determined by using the right hand grip rule : if the fingers of the right hand are curled from the direction of the lever arm to the direction of the force ...
The cross product with respect to a right-handed coordinate system. In mathematics, the cross product or vector product (occasionally directed area product, to emphasize its geometric significance) is a binary operation on two vectors in a three-dimensional oriented Euclidean vector space (named here ), and is denoted by the symbol .
A basic and rather concrete example is that of row and column vectors under the usual matrix multiplication operator: in one order they yield the dot product, which is just a scalar and as such a rank zero tensor, while in the other they yield the dyadic product, which is a matrix representing a rank two mixed tensor, with one contravariant and ...
The equation for torque is very important in angular mechanics. Torque is rotational force and is determined by a cross product. This makes it a pseudovector. = where is torque, r is radius, and is a cross product. Another variation of this equation is:
In mathematics and physics, the right-hand rule is a convention and a mnemonic, utilized to define the orientation of axes in three-dimensional space and to determine the direction of the cross product of two vectors, as well as to establish the direction of the force on a current-carrying conductor in a magnetic field.
Torsion of a square section bar Example of torsion mechanics. In the field of solid mechanics, torsion is the twisting of an object due to an applied torque [1] [2].Torsion could be defined as strain [3] [4] or angular deformation [5], and is measured by the angle a chosen section is rotated from its equilibrium position [6].
Cross product – also known as the "vector product", a binary operation on two vectors that results in another vector. The cross product of two vectors in 3-space is defined as the vector perpendicular to the plane determined by the two vectors whose magnitude is the product of the magnitudes of the two vectors and the sine of the angle ...
Examples of objects or systems that produce ... where × is the vector cross product, r is the position vector ... torque is proportional to rate of change ...