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GIF art has been around since the year 1987, increasingly gaining attention from the audience some years after 2000. [1] one of the earlier implementation of GIF art can be traced back to web design in which they were used as banners, later they were adopted into the greater meme culture as a niche and have now become a staple on the internet through social media most notably from Giphy ...
The images may also function as animation frames in an animated GIF file, but again these need not fill the entire logical screen. GIF files start with a fixed-length header ("GIF87a" or "GIF89a") giving the version, followed by a fixed-length Logical Screen Descriptor giving the pixel dimensions and other characteristics of the logical screen.
For display on computers, technology such as the animated GIF and Flash animation were developed. In addition to short films, feature films, television series, animated GIFs, and other media dedicated to the display of moving images, animation is also prevalent in video games, motion graphics, user interfaces, and visual effects. [1]
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A wedding photographer taking a picture of the bride and her new husband with his family A newlywed couple standing in front of a church and their wedding photographer, Westmount, Montreal, 1945. Wedding photography is a specialty in photography that is primarily focused on the photography of events and activities relating to weddings.
Examples of computer clip art, from Openclipart. Clip art (also clipart, clip-art) is a type of graphic art. Pieces are pre-made images used to illustrate any medium. Today, clip art is used extensively and comes in many forms, both electronic and printed. However, most clip art today is created, distributed, and used in a digital form.
A videographer using a DSLR camera mounted on a shoulder rig U.S. Air Force Airman Daniel Johnson performs a function check on his video camera before shooting.. Videography involves capturing moving images on electronic media (such as: videotape, direct to disk recording, or solid state storage), and can include streaming media.
Videography: Video Media as Art and Culture by Sean Cubitt (MacMillan, 1993). A History of Experimental Film and Video by A. L. Rees (British Film Institute, 1999). New Media in Late 20th-Century Art by Michael Rush (Thames & Hudson, 1999). Mirror Machine: Video and Identity, edited by Janine Marchessault (Toronto: YYZ Books, 1995).