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The color rendering of a light source refers to its ability to reveal the colors of various objects faithfully (i.e. to produce illuminant metamerism) in comparison with an ideal or natural light source. Light sources with good color rendering are desirable in color-critical applications such as neonatal care [1] and art restoration.
Researchers use daylight as the benchmark to which to compare color rendering of electric lights. In 1948, daylight was described as the ideal source of illumination for good color rendering because "it (daylight) displays (1) a great variety of colors, (2) makes it easy to distinguish slight shades of color, and (3) the colors of objects around us obviously look natural".
Color Rendering Index (CRI) is determined [9] by the distinctions in the chromaticities of fifteen test color samples (TCS), where objects are illuminated by the light source to be evaluated and a reference illuminant with the same CCT. The higher the CRI value, the smaller the differences between indices will be.
Color quality scale (CQS) is a color rendering score – a quantitative measure of the ability of a light source to reproduce colors of illuminated objects. Developed by researchers at NIST [1] the metric aims to overcome some of the issues inherent in the widely used color rendering index (CIE Ra, 1974). [2] [3]
A classic example is the automobile industry: the colorants used for interior fabrics, plastics and paints may be chosen to provide a good color match under a cool white fluorescent source, but the matches can disappear under different light sources (e.g. daylight or tungsten source). Furthermore, because of the differences in colorants ...
Light source shaders compute the color of light emitted from a point on a light source to a point on a target surface. Surface shaders model the color and position of points on an object's surface, based on incoming light and the object's physical properties. Displacement shaders manipulate surface geometry independent of color.
The color of the pixel now depends on the colors of the first and second diffuse surface and the color of the light emitted from the light source. For example, if the light source emitted white light and the two diffuse surfaces were blue, then the resulting color of the pixel is blue.
Shading alters the colors of faces in a 3D model based on the angle of the surface to a light source or light sources. The first image below has the faces of the box rendered, but all in the same color. Edge lines have been rendered here as well which makes the image easier to see. The second image is the same model rendered without edge lines.