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An example of a readable book [b]. Each of the nine countries covered by the library, as well as Reporters without Borders, has an individual wing, containing a number of articles, [1] available in English and the original language the article was written in. [2] The texts within the library are contained in in-game book items, which can be opened and placed on stands to be read by multiple ...
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Circle strafing has also spread to some 3D action and adventure video games that involve melee combat. Circle strafing in melee combat can be made easier with a lock-on system that snaps the camera's (and the player character's) focus on one particular target, guaranteeing that most of the player character's attacks will land a direct hit on the target.
Lock-on, a tactic in action video games where the player character targets an enemy, causing all movement to revolve around that enemy; Lock-On, an arcade, PC, and Atari ST game; Lock On: Modern Air Combat, a PC flight simulator; Super Air Diver, an SNES video game called Lock On in North America
A game mechanic built into some games to decrease the level of difficulty by locking onto or near targets for faster aiming. Games utilize "hard" or "soft" aim settings to respectively either lock directly onto an enemy or assist the player's aim towards the enemy while giving some freedom of precision. Not to be confused with aimbot. auto-run
Lock-on after launch (LOAL) is the ability of missile systems to lock-on to a target after being launched from a carrier vehicle. The term is normally used in reference to airborne weapons, especially air-to-air missiles, though more modern Air-to-surface missiles and Surface-to-surface missiles are starting to display this capability as well.
Since the target's range would continue to change as it moved, the circuitry also attempted to keep the strobe centered in range. Some systems automated even the strobing; the AI Mark V was designed for single-seat fighter aircraft where the pilot would be too busy to adjust the strobe, and instead had a second system to sweep the strobe ...
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