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  2. The Uncensored Library - Wikipedia

    en.wikipedia.org/wiki/The_Uncensored_Library

    An example of a readable book [b]. Each of the nine countries covered by the library, as well as Reporters without Borders, has an individual wing, containing a number of articles, [1] available in English and the original language the article was written in. [2] The texts within the library are contained in in-game book items, which can be opened and placed on stands to be read by multiple ...

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  4. List of simulation video games - Wikipedia

    en.wikipedia.org/wiki/List_of_simulation_video_games

    Dota Auto Chess (2019) (Mod for Dota 2) Dota Underlords (2020) Gratuitous Space Battles. Gratuitous Space Battles 2 (2015) MS Field - Kidou Senshi Gundam (1988) Robo Crush (1990) Teamfight Tactics; Totally Accurate Battle Simulator; Ultimate Epic Battle Simulator. Ultimate Epic Battle Simulator 2 (2023)

  5. Strafing (video games) - Wikipedia

    en.wikipedia.org/wiki/Strafing_(video_games)

    Circle strafing has also spread to some 3D action and adventure video games that involve melee combat. Circle strafing in melee combat can be made easier with a lock-on system that snaps the camera's (and the player character's) focus on one particular target, guaranteeing that most of the player character's attacks will land a direct hit on the target.

  6. Lock-on - Wikipedia

    en.wikipedia.org/wiki/Lock-On

    Lock-on, a tactic in action video games where the player character targets an enemy, causing all movement to revolve around that enemy; Lock-On, an arcade, PC, and Atari ST game; Lock On: Modern Air Combat, a PC flight simulator; Super Air Diver, an SNES video game called Lock On in North America

  7. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    A game mechanic built into some games to decrease the level of difficulty by locking onto or near targets for faster aiming. Games utilize "hard" or "soft" aim settings to respectively either lock directly onto an enemy or assist the player's aim towards the enemy while giving some freedom of precision. Not to be confused with aimbot. auto-run

  8. Lock-on after launch - Wikipedia

    en.wikipedia.org/wiki/Lock-on_after_launch

    Lock-on after launch (LOAL) is the ability of missile systems to lock-on to a target after being launched from a carrier vehicle. The term is normally used in reference to airborne weapons, especially air-to-air missiles, though more modern Air-to-surface missiles and Surface-to-surface missiles are starting to display this capability as well.

  9. Range gate pull-off - Wikipedia

    en.wikipedia.org/wiki/Range_gate_pull-off

    Since the target's range would continue to change as it moved, the circuitry also attempted to keep the strobe centered in range. Some systems automated even the strobing; the AI Mark V was designed for single-seat fighter aircraft where the pilot would be too busy to adjust the strobe, and instead had a second system to sweep the strobe ...

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