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Final Approach (Φなる·あぷろーち, Fuainaru Apurōchi) is a Japanese visual novel developed by PrincessSoft which was released on October 7, 2004. It has been adapted into an anime television series animated by Zexcs and aired from October to December 2004 with original character designs by Aoi Nishimata .
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Traditional silhouette animation as invented by Reiniger is subdivision of cutout animation (itself one of the many forms of stop motion).It utilizes figures cut out of paperboard, sometimes reinforced with thin metal sheets, and tied together at their joints with thread or wire (usually substituted by plastic or metal paper fasteners in contemporary productions) which are then moved frame-by ...
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In chess, a decoy is a tactic that lures an enemy man off its square and away from its defensive role. [1] Typically this means away from a square on which it defends another piece or threat. The tactic is also called a deflection. Usually the piece is decoyed to a particular square via the sacrifice of a piece on that square.
A duck decoy (or decoy duck) is a man-made object resembling a duck. Duck decoys are typically used in waterfowl hunting to attract real ducks, but they are also used as collectible art pieces. [1] Duck decoys were historically carved from wood, often Atlantic white cedar wood on the east coast of the United States, [2] or cork.
Wild Fowl Decoys is an art reference book by American collector Joel Barber. It was the first book that was published on decoys and decoy collecting. It was first published in 1934 by Eugene V. Connett III by the original Derrydale Press. As were almost all original Derrydale Press books, it was published as a limited edition.
The meander is a fundamental design motif in regions far from a Hellenic orbit: labyrinthine meanders ("thunder" pattern [3]) appear in bands and as infill on Shang bronzes (c. 1600 BC – c. 1045 BC), and many traditional buildings in and around China still bear geometric designs almost identical to meanders.