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  2. Measuring network throughput - Wikipedia

    en.wikipedia.org/wiki/Measuring_network_throughput

    Bandwidth test software is used to determine the maximum bandwidth of a network or internet connection. It is typically undertaken by attempting to download or upload the maximum amount of data in a certain period of time, or a certain amount of data in the minimum amount of time.

  3. TCP tuning - Wikipedia

    en.wikipedia.org/wiki/TCP_tuning

    To give a practical example, two nodes communicating over a geostationary satellite link with a round-trip delay time (or round-trip time, RTT) of 0.5 seconds and a bandwidth of 10 Gbit/s can have up to 0.5×10 Gbits, i.e., 5 Gbit of unacknowledged data in flight. Despite having much lower latencies than satellite links, even terrestrial fiber ...

  4. List of interface bit rates - Wikipedia

    en.wikipedia.org/wiki/List_of_interface_bit_rates

    This is a list of interface bit rates, is a measure of information transfer rates, or digital bandwidth capacity, at which digital interfaces in a computer or network can communicate over various kinds of buses and channels. The distinction can be arbitrary between a computer bus, often closer in space, and larger telecommunications networks.

  5. Network performance - Wikipedia

    en.wikipedia.org/wiki/Network_performance

    In TCP/IP, latency can also directly affect throughput. In TCP connections, the large bandwidth-delay product of high latency connections, combined with relatively small TCP window sizes on many devices, effectively causes the throughput of a high latency connection to drop sharply with latency.

  6. Real-time Transport Protocol - Wikipedia

    en.wikipedia.org/wiki/Real-time_Transport_Protocol

    The Real-time Transport Protocol (RTP) is a network protocol for delivering audio and video over IP networks.RTP is used in communication and entertainment systems that involve streaming media, such as telephony, video teleconference applications including WebRTC, television services and web-based push-to-talk features.

  7. Bandwidth-sharing game - Wikipedia

    en.wikipedia.org/wiki/Bandwidth-sharing_game

    A bandwidth-sharing game is a type of resource allocation game designed to model the real-world allocation of bandwidth to many users in a network. The game is popular in game theory because the conclusions can be applied to real-life networks.

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  9. SMPTE 2110 - Wikipedia

    en.wikipedia.org/wiki/SMPTE_2110

    SMPTE 2110 is a suite of standards from the Society of Motion Picture and Television Engineers (SMPTE) that describes how to send digital media over an IP network. [1]SMPTE 2110 is intended to be used within broadcast production and distribution facilities where quality and flexibility are more important than bandwidth efficiency.