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The issue of cell phone use in classrooms has garnered significant attention in the media, especially as debates around technology in education intensify. Media outlets often highlight how schools and educators are grappling with this challenge, particularly as smartphones become very common among students.
BrainPop (stylized as BrainPOP) is a group of educational websites founded in 1999 by Avraham Kadar, M.D. and Chanan Kadmon, based in New York City. [1] As of 2024, the websites host over 1,000 short animated movies for students in grades K–8 (ages 5 to 14), together with quizzes and related materials, covering the subjects of science, social studies, English, math, engineering and ...
Quizlet is a multi-national American company that provides tools for studying and learning. [1] Quizlet was founded in October 2005 by Andrew Sutherland, who at the time was a 15-year old student, [ 2 ] and released to the public in January 2007. [ 3 ]
This includes the use of multiple digital software applications, devices, and platforms as tools for learning. The integration of digital media in education has been increased over time, rivaling books as a primary means of communication and gradually transforming traditional educational practices. [2]
As of 2018, 95% of US teenage students had access to a smartphone and 45% said they were online almost constantly. [9] In the early days of social media, access to technology was a significant issue as many students did not own compatible devices and school budgets were often insufficient to purchase devices for student use.
M-learning, or mobile learning, is a form of distance education or technology enhanced active learning where learners use portable devices such as mobile phones to learn anywhere and anytime. The portability that mobile devices provide allows for learning anywhere, hence the term "mobile" in "mobile learning."
mLearning or M-learning is where education is provided via a mobile phone device. The advantages are that learners can learn while on-the-go. However, the material that can be presented is limited and this format is considered best for short targeted learning. [11] Through the use of mobile technologies, learning while travelling is possible.
Interactive media makes technology more intuitive to use. Interactive products such as smartphones, iPad's/iPod's, interactive whiteboards and websites are all easy to use. The easy usage of these products encourages consumers to experiment with their products rather than reading instruction manuals. [12]