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  2. Stanford Mobile Inquiry-based Learning Environment - Wikipedia

    en.wikipedia.org/wiki/Stanford_Mobile_Inquiry...

    Students using the Stanford Mobile Inquiry-based Learning Environment in Ghana. Stanford Mobile Inquiry-based Learning Environment (SMILE) [1] is a mobile learning management software and pedagogical model that introduces an innovative approach to students' education. It is designed to push higher-order learning skills such as applying ...

  3. Mobile phone use in schools - Wikipedia

    en.wikipedia.org/wiki/Mobile_phone_use_in_schools

    The issue of cell phone use in classrooms has garnered significant attention in the media, especially as debates around technology in education intensify. Media outlets often highlight how schools and educators are grappling with this challenge, particularly as smartphones become very common among students.

  4. Social learning tools - Wikipedia

    en.wikipedia.org/wiki/Social_learning_tools

    Virtual learning, is when learning is done via the use of web-based platforms in and out of school. [32] This learning environment is almost always used for any social learning tool. The virtual learning environment (VLE) encourages students to explore, discover and exchange information quickly, creatively and independently.

  5. M-learning - Wikipedia

    en.wikipedia.org/wiki/M-learning

    M-learning, or mobile learning, is a form of distance education or technology enhanced active learning where learners use portable devices such as mobile phones to learn anywhere and anytime. The portability that mobile devices provide allows for learning anywhere, hence the term "mobile" in "mobile learning."

  6. Digital media in education - Wikipedia

    en.wikipedia.org/wiki/Digital_Media_in_Education

    This includes the use of multiple digital software applications, devices, and platforms as tools for learning. The integration of digital media in education has been increased over time, rivaling books as a primary means of communication and gradually transforming traditional educational practices. [2]

  7. Technology integration - Wikipedia

    en.wikipedia.org/wiki/Technology_integration

    Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper. [ 1 ]

  8. Interactive media - Wikipedia

    en.wikipedia.org/wiki/Interactive_media

    Interactive media makes technology more intuitive to use. Interactive products such as smartphones, iPad's/iPod's, interactive whiteboards and websites are all easy to use. The easy usage of these products encourages consumers to experiment with their products rather than reading instruction manuals.

  9. Augmented learning - Wikipedia

    en.wikipedia.org/wiki/Augmented_learning

    These strategies must be implemented systematically and with full institutional support to ensure successful adoption and sustainable use of augmented reality (AR) technology in educational settings. Other problems associated with augmented language learning is the extensive use of technology with no face-to-face learning.