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  2. Mobile phone use in schools - Wikipedia

    en.wikipedia.org/wiki/Mobile_phone_use_in_schools

    The issue of cell phone use in classrooms has garnered significant attention in the media, especially as debates around technology in education intensify. Media outlets often highlight how schools and educators are grappling with this challenge, particularly as smartphones become very common among students.

  3. Mobile interaction - Wikipedia

    en.wikipedia.org/wiki/Mobile_interaction

    The first smart phone was the IBM Simon and it was used for making phone calls, calendars, addresses, notes, e-mail, fax and games. Divergence During the 2000s, a trend toward a single function many devices started to spread. the basic idea behind divergence is that specialized tools facilitate optimization of functionality over time and ...

  4. Digital media in education - Wikipedia

    en.wikipedia.org/wiki/Digital_Media_in_Education

    Some schools faced challenges in adapting assessments and exams to the new learning environment. [10] In a study by Eddie M. Mulenga and José M. Marbán on Zambian students during the pandemic, students struggled to adapt to online learning in subjects like mathematics, as they were unprepared for the unfamiliar digital platforms.

  5. M-learning - Wikipedia

    en.wikipedia.org/wiki/M-learning

    M-learning, or mobile learning, is a form of distance education or technology enhanced active learning where learners use portable devices such as mobile phones to learn anywhere and anytime. The portability that mobile devices provide allows for learning anywhere, hence the term "mobile" in "mobile learning."

  6. Hyper-interactive teaching technology - Wikipedia

    en.wikipedia.org/wiki/Hyper-interactive_teaching...

    Hyper-interactive teaching technology or H-ITT is a form of technology used primarily to interact between the students and teachers. Students generally are given an H-ITT transmitter , which is similar to a remote control , which allows them to answer questions in poll or quiz form.

  7. Interactive media - Wikipedia

    en.wikipedia.org/wiki/Interactive_media

    Interactive media makes technology more intuitive to use. Interactive products such as smartphones, iPad's/iPod's, interactive whiteboards and websites are all easy to use. The easy usage of these products encourages consumers to experiment with their products rather than reading instruction manuals.

  8. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    Quizlet is a multi-national American company that provides tools for studying and learning. [1] Quizlet was founded in October 2005 by Andrew Sutherland, who at the time was a 15-year old student, [ 2 ] and released to the public in January 2007. [ 3 ]

  9. Digital learning - Wikipedia

    en.wikipedia.org/wiki/Digital_learning

    mLearning or M-learning is where education is provided via a mobile phone device. The advantages are that learners can learn while on-the-go. However, the material that can be presented is limited and this format is considered best for short targeted learning. [11] Through the use of mobile technologies, learning while travelling is possible.

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