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Sallows is an expert on the theory of magic squares [1] and has invented several variations on them, including alphamagic squares [2] [3] and geomagic squares. [4] The latter invention caught the attention of mathematician Peter Cameron who has said that he believes that "an even deeper structure may lie hidden beyond geomagic squares" [5]
Print/export Download as PDF; Printable version; In other projects ... Pages in category "Magic squares" The following 47 pages are in this category, out of 47 total.
Two contestants compete; each is spotted 100 points to start the game. Players take turns picking squares from a game board of 16. If the player reveals a letter, it is placed on the descrambler board in its proper word, but in the order it was found, and the player is awarded points and a chance to unscramble the squares; consonants are worth 10 points, while vowels are worth 20.
A geometric magic square, often abbreviated to geomagic square, is a generalization of magic squares invented by Lee Sallows in 2001. [1] A traditional magic square is a square array of numbers (almost always positive integers ) whose sum taken in any row, any column, or in either diagonal is the same target number .
An abstract strategy game is a board, card or other game where game play does not simulate a real world theme, and a player's decisions affect the outcome.Many abstract strategy games are also combinatorial, i.e. they provide perfect information, and rely on neither physical dexterity nor random elements such as rolling dice or drawing cards or tiles.
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The 11x11 board has been solved by Jos Uiterwijk in 2016. [3] Domineering is a first-player win for the 2x2, 3x3, 4x4, 6x6, 7x7, 8x8, 9x9, 10x10, and 11x11 square boards, and a second-player win for the 1x1 and 5x5 boards. Some other known values for rectangular boards can be found on the site of Nathan Bullock. [4]