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  2. Bartle taxonomy of player types - Wikipedia

    en.wikipedia.org/wiki/Bartle_taxonomy_of_player...

    Alternative online implementations of the test exist, however. [11] The result of the Bartle Test is the "Bartle Quotient", which is calculated based on the answers to a series of 30 random questions in the test, and totals 200% across all categories, with no single category exceeding 100%. [12]

  3. Wow and flutter measurement - Wikipedia

    en.wikipedia.org/wiki/Wow_and_flutter_measurement

    While wow is perceived clearly as pitch variation, flutter can alter the sound of the music differently, making it sound ‘cracked’ or ‘ugly’. A recorded 1 kHz tone with a small amount of flutter (around 0.1%) can sound fine in a ‘dead’ listening room, but in a reverberant room constant fluctuations will often be clearly heard.

  4. Actions per minute - Wikipedia

    en.wikipedia.org/wiki/Actions_per_minute

    The term APM originates from StarCraft, and was popularised after the development of a large number of community tools, particularly BWChart, allowing observers of game matches to view player resources and "actions per minute", which was used as a metric in determining a player's skill.

  5. Problem Video Game Playing Questionnaire - Wikipedia

    en.wikipedia.org/wiki/Problem_Video_Game_Playing...

    The Problem Video Game Playing Questionnaire (or PVP Questionnaire) is a scale measured by using a survey containing nine yes-or-no questions. It is designed to measure the disorder commonly referred to as video game addiction . [ 1 ]

  6. Jitter - Wikipedia

    en.wikipedia.org/wiki/Jitter

    Jitter period is the interval between two times of maximum effect (or minimum effect) of a signal characteristic that varies regularly with time. Jitter frequency, the more commonly quoted figure, is its inverse. ITU-T G.810 classifies deviation lower frequencies below 10 Hz as wander and higher frequencies at or above 10 Hz as jitter. [2]

  7. Bufferbloat - Wikipedia

    en.wikipedia.org/wiki/Bufferbloat

    Bufferbloat can also cause packet delay variation (also known as jitter), as well as reduce the overall network throughput. When a router or switch is configured to use excessively large buffers, even very high-speed networks can become practically unusable for many interactive applications like voice over IP (VoIP), audio streaming , online ...

  8. Pulse-per-second signal - Wikipedia

    en.wikipedia.org/wiki/Pulse-per-second_signal

    PPS signals are used for precise timekeeping and time measurement. One increasingly common use is in computer timekeeping, including NTP.Because GPS is considered a stratum-0 source, a common use for the PPS signal is to connect it to a PC using a low-latency, low-jitter wire connection and allow a program to synchronize to it.

  9. Packet delay variation - Wikipedia

    en.wikipedia.org/wiki/Packet_delay_variation

    Instantaneous packet delay variation is the difference between successive packets—here RFC 3393 does specify the selection criteria—and this is usually what is loosely termed "jitter", although jitter is also sometimes the term used for the variance of the packet delay. As an example, say packets are transmitted every 20 ms.