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  2. Unrest (video game) - Wikipedia

    en.wikipedia.org/wiki/Unrest_(video_game)

    It plays in a 2-dimensional perspective, with graphics designed to look hand-drawn. A large portion of the game involves making dialogue choices to influence NPCs and progress the story. [3] NPCs all possess and react based on three values: Friendship, Respect, and Fear. [4] [5] Combat is relatively rare, always avoidable, and very risky.

  3. Get Smart - Wikipedia

    en.wikipedia.org/wiki/Get_Smart

    Get Smart is an American comedy television series parodying the secret agent genre that had become widely popular in the first half of the 1960s with the release of the James Bond films. It was created by Mel Brooks and Buck Henry , and had its television premiere on NBC on September 18, 1965.

  4. Wizardry VII: Crusaders of the Dark Savant - Wikipedia

    en.wikipedia.org/wiki/Wizardry_VII:_Crusaders_of...

    The main plot involves the party's quest to find the resting place of the Astral Dominae, the greatest artifact ever created by the god Phoonzang. There are four distinct endings; each of these endings can then be imported as savegame files to Wizardry 8, the final chapter of the Dark Savant trilogy, which in turn has its own set of five ...

  5. Non-player character - Wikipedia

    en.wikipedia.org/wiki/Non-player_character

    Similar to this is the most common form of storytelling, non-branching dialogue, in which the means of displaying NPC speech are the same as above, but the player character or avatar responds to or initiates speech with NPCs. In addition to the purposes listed above, this enables development of the player character.

  6. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    NPCs are essential in both narrative-driven as well as open-world games. They help convey the lore and context of the game, making them pivotal to world-building and narrative progression. For instance, an NPC can provide critical information, offer quests, or simply populate the world to add a sense of realism to the game.

  7. Out of the Abyss (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Out_of_the_Abyss_(Dungeons...

    There were too many NPCs. The map was creative as hell but, when navigated, arduous to wrap D&D’s ruleset around. All of these plot hooks, role-playing cues and environmental prompts were overwhelming—stifling, even. [...] The content of Out of the Abyss’s first chapter was enticing, but the mass of it was paralyzing. My players couldn ...

  8. Biden at 81: Sharp and focused but sometimes confused and ...

    www.aol.com/news/biden-81-sharp-focused...

    “I wasn’t very smart. I decided to travel around the world a couple of times,” Biden said. The president added that he “didn’t listen to my staff” about travel and joked that he ...

  9. Radiant AI - Wikipedia

    en.wikipedia.org/wiki/Radiant_AI

    The Radiant AI system deals with NPC interactions and behavior. It allows non-player characters to dynamically react to and interact with the world around them. [3] General goals, such as "Eat in this location at 2pm" are given to NPCs, and NPCs are left to determine how to achieve them. [4]