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  2. Fianna Tribebook - Wikipedia

    en.wikipedia.org/wiki/Fianna_Tribebook

    Fianna Tribebook details the Fianna, one of the tribes of werewolves found in Werewolf: The Apocalypse.The Fianna are a Celtic fey tribe; the book covers information a player would need to know in order to design a character, including tribal history, character templates and new character abilities. [1]

  3. Werewolf: The Apocalypse - Wikipedia

    en.wikipedia.org/wiki/Werewolf:_The_Apocalypse

    Werewolf: The Apocalypse is a role-playing game of the Classic World of Darkness game series by White Wolf Publishing. Other related products include the collectible card games named Rage and several novels (including one series).

  4. List of Werewolf: The Apocalypse books - Wikipedia

    en.wikipedia.org/wiki/List_of_Werewolf:_The...

    Werewolf Tribe Novel 4: Bone Gnawers & Star Gazers: WW11153: ISBN 1-56504-886-5: Werewolf Tribe Novel 5: Children of Gaia & Uktena: WW11154: ISBN 1-58846-812-7: Werewolf Tribe Novel 6: Silver Fangs & Glass Walkers: WW11155: ISBN 1-58846-813-5: Werewolf Tribe Novel 7: Black Spiral Dancers & Wendigo: WW11156: ISBN 1-58846-822-4: The Last Battle ...

  5. Wendigo Tribebook - Wikipedia

    en.wikipedia.org/wiki/Wendigo_Tribebook

    Wendigo Tribebook is a 1998 role-playing game supplement published by White Wolf Publishing for Werewolf: The Apocalypse. ... in which the Wendigo tribe is detailed ...

  6. Time of Judgment - Wikipedia

    en.wikipedia.org/wiki/Time_of_Judgment

    The series ran for four hardback books; one for Vampire: The Masquerade, Werewolf: The Apocalypse, and Mage: The Ascension respectively, with the fourth book delegated to each of the remaining settings. Each setting received between three and six potential scenarios.

  7. Axis Mundi: The Book of Spirits - Wikipedia

    en.wikipedia.org/wiki/Axis_Mundi:_The_Book_of...

    Axis Mundi: The Book of Spirits is an expansion to the rules of the role-playing game Werewolf: The Apocalypse.Topics covered include Axis Mundi (the World Tree), where werewolves must gather for their rituals; and the many spirits that werewolves are likely to encounter — elementals, enigmatics, epiphlings, naturae, and tribal totems.

  8. Caerns: Places of Power - Wikipedia

    en.wikipedia.org/wiki/Caerns:_Places_of_Power

    The book describes fourteen sites of spiritual power, called "caerns", that are sacred to each of the tribes of the Garou (werewolves). [2] Each Caern description is written by a different author. [3] Locales range from Tibet to Arizona, China and Ireland. Each entry has details of the history, important personalities, and points of interest. [1]

  9. Red Talons Tribebook - Wikipedia

    en.wikipedia.org/wiki/Red_Talons_Tribebook

    Barter comments that "This material is not essential to play the game, but it brings more life and colour to the most intriguing of the tribes. You, a human, will play the role of a wolf who lives to slaughter humans in revenge for their slaughter of wolves, and see your own species from a different perspective.

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