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  2. Smart toy - Wikipedia

    en.wikipedia.org/wiki/Smart_toy

    Market research company GfK Australia found that parents are spending record amounts on electronic and interactive toys. [26] Mark Allen states that the greatest impediment to the further growth of the smart toy industry is the lack of development of artificial intelligence and speech recognition. At their present stage of evolution smart toys ...

  3. 2-XL - Wikipedia

    en.wikipedia.org/wiki/2-XL

    2-XL (2-XL Robot, 2XL Robot, 2-XL Toy) is an educational toy robot that was marketed from 1978–1981 [1] by the Mego Corporation, and from 1992–1995 by Tiger Electronics. 2-XL was the first "smart-toy" in that it exhibited rudimentary intelligence, memory, gameplay, and responsiveness.

  4. Tekno the Robotic Puppy - Wikipedia

    en.wikipedia.org/wiki/Tekno_the_Robotic_Puppy

    Originally sold by Toys R'Us, Walmart, KB Toys, Amazon, and Target.com. The 2007 release in the Tekno and Friends robot line was Sakura. Sakura interact with girls or boys and answers yes and no questions, doing fortune telling, knows funny facts, fashion, keeping secrets using her key and remote, and dances on a robotic scooter. [10]

  5. They bought an $800 AI robot for their kids. Now the company ...

    www.aol.com/bought-800-ai-robot-kids-090102533.html

    The Moxie robot toy is going out of business, and children are having to say goodbye to their friends. Embodied The Moxie AI robot cost $800 and was marketed to parents to help teach children ...

  6. Furby - Wikipedia

    en.wikipedia.org/wiki/Furby

    Furby is an American electronic robotic toy by Tiger Electronics. Originally released in 1998, it resembles a hamster or owl-like creature and went through a period of being a "must-have" toy following its holiday season launch. Over 40 million Furbies were sold during the three years of its original production, with 1.8 million sold in 1998 ...

  7. Entertainment robot - Wikipedia

    en.wikipedia.org/wiki/Entertainment_robot

    The Sony Qrio robot from 2003, marketed under the slogan "Makes life fun, makes you happy!" An entertainment robot is a robot that is not made for utilitarian use, as in production or domestic services, but for the sole subjective pleasure of the human. It serves, usually the owner or his housemates, guests, or clients.

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