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Gazebo is an open-source 2D/3D robotics simulator that began development in 2002. In 2017, development forked into two versions, known as "Gazebo", the original monolithic architecture, and "Ignition", which had moved to becoming a modernized collection of loosely coupled libraries.
The simulator allows for robotics programs to be conveniently written and debugged off-line with the final version of the program tested on a physical robot. This applies mainly to industrial robotic applications, since the success of off-line programming depends on how similar the physical environment of a robot is to a simulated environment.
Its two main components are a rigid body dynamics simulation engine and a collision detection engine. [3] It is free software licensed both under the BSD license and the LGPL . ODE was started in 2001 and has already been used in many applications and games, such as Assetto Corsa , BloodRayne 2 , Call of Juarez , S.T.A.L.K.E.R. , Titan Quest ...
The Cable Robot Simulator lets the user experience real acceleration while using virtual reality for a real immersive experience
AirSim (Aerial Informatics and Robotics Simulation) is an open-source, cross platform simulator for drones, ground vehicles such as cars and various other objects, built on Epic Games’ proprietary Unreal Engine 4 as a platform for AI research. [2]
Mechwarrior 3 is a first-person mecha simulation game, where the player pilots a Mech in each mission. Mechs are giant armored robots and fitted with various projectile and energy weapons. Mechs are giant armored robots and fitted with various projectile and energy weapons.
Astro Bot Rescue Mission is a 3D platformer where players control Astro Bot, a small robot navigating various levels using a DualShock 4 controller. The game is designed for VR, so players experience the game world from a first-person perspective, essentially becoming a giant robot that interacts with the environment.
Webots is a free and open-source 3D robot simulator used in industry, education and research.. The Webots project started in 1996, initially developed by Dr. Olivier Michel at the Swiss Federal Institute of Technology in Lausanne, Switzerland and then from 1998 by Cyberbotics Ltd. as a proprietary licensed software.
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