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  2. Rules of Go - Wikipedia

    en.wikipedia.org/wiki/Rules_of_Go

    The major division in rules to prevent repetition is between the simple ko rule and the super ko rule: the simple ko rule (typically part of the Japanese ruleset) prevents repetition of the last previous board position, while the superko rule (typically part of Chinese derived rulesets, including those of the AGA and the New Zealand Go Society ...

  3. List of Go terms - Wikipedia

    en.wikipedia.org/wiki/List_of_Go_terms

    a – hoshi; b – tengen; c – go no go; d – san san; e – komoku; f – takamoku; g – ōtakamoku; h – mokuhazushi; i – ōmokuhazushi As the distance of a stone from the edge of the board has important tactical and strategic implications, it is normal to term the corner points of the board (1, 1) points, and count lines in from the edge.

  4. Final Cut Pro - Wikipedia

    en.wikipedia.org/wiki/Final_Cut_Pro

    Final Cut Pro (often abbreviated FCP or FCPX) is a professional non-linear video-editing application initially developed by Macromedia, and, since 1998, by Apple as part of its pro apps collection. Final Cut Pro allows users to import, edit, and process video footage, and output it to a wide variety of formats.

  5. Go (game) - Wikipedia

    en.wikipedia.org/wiki/Go_(game)

    Go is an abstract strategy board game for two players in which the aim is to fence off more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day.

  6. Go variants - Wikipedia

    en.wikipedia.org/wiki/Go_variants

    In Stoical Go, invented by abstract game designer Luis Bolaños Mures, standard ko rules don't apply. Instead, it's illegal to make a capture if your opponent made a capture on the previous move. Instead, it's illegal to make a capture if your opponent made a capture on the previous move.

  7. Go strategy and tactics - Wikipedia

    en.wikipedia.org/wiki/Go_strategy_and_tactics

    A key concept in the tactics of Go, though not part of the rules, is the classification of groups of stones into alive, dead or unsettled. At the end of the game, groups that cannot avoid being captured during normal play are removed as captures. These stones are dead. Groups can reach this state much earlier during play; a group of stones can ...

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