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See also: the {{}} template. The #if function selects one of two alternatives based on the truth value of a test string. {{#if: test string | value if true | value if false}} As explained above, a string is considered true if it contains at least one non-whitespace character.
For function that manipulate strings, modern object-oriented languages, like C# and Java have immutable strings and return a copy (in newly allocated dynamic memory), while others, like C manipulate the original string unless the programmer copies data to a new string. See for example Concatenation below.
Many object-oriented programming languages have a three-way comparison function, which performs a three-way comparison between the object and another given object. For example, in Java , any class that implements the Comparable interface has a compareTo method which either returns a negative integer, zero, or a positive integer, or throws a ...
For example, two string objects may be distinct objects (unequal in the first sense) but contain the same sequence of characters (equal in the second sense). See identity for more of this issue. Real numbers, including many simple fractions , cannot be represented exactly in floating-point arithmetic , and it may be necessary to test for ...
String representation Object copy Value equality ... x.Equals(y) x.CompareTo(y) ... check tag: expression end end: class X
Matches the ending position of the string or the position just before a string-ending newline. In line-based tools, it matches the ending position of any line. ( ) Defines a marked subexpression, also called a capturing group, which is essential for extracting the desired part of the text (See also the next entry, \n). BRE mode requires \( \). \n
Some of the members of the Object class: Equals - Supports comparisons between objects. Finalize - Performs cleanup operations before an object is automatically reclaimed. (Default destructor) GetHashCode - Gets the number corresponding to the value of the object to support the use of a hash table. GetType - Gets the Type of the current instance.
In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".