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  2. Computer mouse - Wikipedia

    en.wikipedia.org/wiki/Computer_mouse

    A computer mouse (plural mice, also mouses) [nb 1] is a hand-held pointing device that detects two-dimensional motion relative to a surface. This motion is typically translated into the motion of the pointer (called a cursor) on a display, which allows a smooth control of the graphical user interface of a computer. The first public ...

  3. Pointing device - Wikipedia

    en.wikipedia.org/wiki/Pointing_device

    A computer mouse Touchpad and a pointing stick on an IBM notebook Trackpoint An elder 3D mouse 3D pointing device. A pointing device is a human interface device that allows a user to input spatial (i.e., continuous and multi-dimensional) data to a computer.

  4. Pointing stick - Wikipedia

    en.wikipedia.org/wiki/Pointing_stick

    The velocity of the pointer depends on the applied force so increasing pressure causes faster movement. The relation between pressure and pointer speed can be adjusted, just as mouse speed is adjusted. On a QWERTY keyboard, the stick is typically embedded between the G, H and B keys, and the mouse buttons are placed just below the space bar ...

  5. Fitts's law - Wikipedia

    en.wikipedia.org/wiki/Fitts's_law

    The b parameter is a slope and describes an acceleration. Both parameters show the linear dependency in Fitts's law. [10] ID is the index of difficulty. D is the distance from the starting point to the center of the target. W is the width of the target measured along the axis of motion.

  6. USB human interface device class - Wikipedia

    en.wikipedia.org/wiki/USB_human_interface_device...

    The PC 97 standard requires that a computer's BIOS must detect and work with USB HID class keyboards that are designed to be used during the boot process. Some keyboards implement the USB Boot Keyboard profile specified in the USB Device Class Definition for Human Interface Devices (HID) v1.11 and are explicitly configured to use the boot protocol.

  7. Hit-testing - Wikipedia

    en.wikipedia.org/wiki/Hit-testing

    In computer graphics programming, hit-testing (hit detection, picking, or pick correlation [1]) is the process of determining whether a user-controlled cursor (such as a mouse cursor or touch-point on a touch-screen interface) intersects a given graphical object (such as a shape, line, or curve) drawn on the screen.

  8. Cursor (user interface) - Wikipedia

    en.wikipedia.org/wiki/Cursor_(user_interface)

    In computing, a pointer or mouse pointer (as part of a personal computer WIMP style of interaction) [10] [11] [12] is a symbol or graphical image on the computer monitor or other display device that echoes movements of the pointing device, commonly a mouse, touchpad, or stylus pen. It signals the point where actions of the user take place.

  9. Mouse button - Wikipedia

    en.wikipedia.org/wiki/Mouse_button

    A mouse click is the action of pressing (i.e. 'clicking', an onomatopoeia) a button to trigger an action, usually in the context of a graphical user interface (GUI). “Clicking” an onscreen button is accomplished by pressing on the real mouse button while the pointer is placed over the onscreen button's icon.